jens@0: /* This code is based on Apple's "GeekGameBoard" sample code, version 1.0. jens@0: http://developer.apple.com/samplecode/GeekGameBoard/ jens@0: Copyright © 2007 Apple Inc. Copyright © 2008 Jens Alfke. All Rights Reserved. jens@0: jens@0: Redistribution and use in source and binary forms, with or without modification, are permitted jens@0: provided that the following conditions are met: jens@0: jens@0: * Redistributions of source code must retain the above copyright notice, this list of conditions jens@0: and the following disclaimer. jens@0: * Redistributions in binary form must reproduce the above copyright notice, this list of jens@0: conditions and the following disclaimer in the documentation and/or other materials provided jens@0: with the distribution. jens@0: jens@0: THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR jens@0: IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND jens@0: FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRI- jens@0: BUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES jens@0: (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR jens@0: PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN jens@0: CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF jens@0: THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. jens@0: */ jens@0: #import "BitHolder.h" jens@0: @class Card; jens@0: jens@0: jens@0: /** A pile of Cards. Unlike a Stack, only the top card is visible or accessible; jens@0: so as an optimization, it's the only one that's added to the layer tree. */ jens@0: @interface Deck : BitHolder jens@0: { jens@0: NSMutableArray *_cards; jens@0: } jens@0: jens@0: /** Creates an empty Deck. */ jens@0: - (id) init; jens@0: jens@0: /** Creates a Deck populated with a full set of cards (in order.) */ jens@0: - (id) initWithCardsOfClass: (Class)klass; jens@0: jens@0: @property (readonly) NSArray *cards; jens@0: @property (readonly) Card *topCard; // same as the -bit property jens@0: jens@0: /** Randomly shuffles all the cards in the Deck. */ jens@0: - (void) shuffle; jens@0: jens@0: /** Flips over the Deck: Reverses the order of cards, and inverts their -faceUp flags. */ jens@0: - (void) flip; jens@0: jens@0: - (void) addCard: (Card*)card; jens@0: - (void) addCardAtBottom: (Card*)card; jens@0: - (void) addCardAtRandom: (Card*)card; jens@0: - (void) addCards: (NSArray*)cards; jens@0: jens@0: - (Card*) removeTopCard; jens@0: - (NSArray*) removeAllCards; jens@0: jens@0: @end