jens@0: /* Copyright © 2008 Jens Alfke. All Rights Reserved. jens@0: jens@0: Redistribution and use in source and binary forms, with or without modification, are permitted jens@0: provided that the following conditions are met: jens@0: jens@0: * Redistributions of source code must retain the above copyright notice, this list of conditions jens@0: and the following disclaimer. jens@0: * Redistributions in binary form must reproduce the above copyright notice, this list of jens@0: conditions and the following disclaimer in the documentation and/or other materials provided jens@0: with the distribution. jens@0: jens@0: THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR jens@0: IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND jens@0: FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRI- jens@0: BUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES jens@0: (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR jens@0: PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN jens@0: CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF jens@0: THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. jens@0: */ jens@0: #import "GGBUtils.h" jens@0: jens@1: #if TARGET_OS_ASPEN jens@1: #import jens@1: #endif jens@1: jens@0: jens@0: void setObj( id *variable, id newValue ) jens@0: { jens@0: if( *variable != newValue ) { jens@0: [*variable release]; jens@0: *variable = [newValue retain]; jens@0: } jens@0: } jens@0: jens@0: void setObjCopy( id *variable, id newValue ) jens@0: { jens@0: if( *variable != newValue ) { jens@0: [*variable release]; jens@0: *variable = [(id)newValue copy]; jens@0: } jens@0: } jens@1: jens@1: jens@1: void PlaySound( NSString* name ) jens@1: { jens@1: #if TARGET_OS_ASPEN jens@1: NSURL *url = [NSURL fileURLWithPath: [@"/Library/Sounds/" stringByAppendingPathComponent: name]]; jens@1: SystemSoundID soundID; jens@1: if( AudioServicesCreateSystemSoundID((CFURLRef)url,&soundID) != noErr ) { jens@1: NSLog(@"Couldn't load sound %@",url); jens@1: return; jens@1: } jens@1: AudioServicesPlaySystemSound(soundID); jens@1: #else jens@1: [[NSSound soundNamed: name] play]; jens@1: #endif jens@1: } jens@1: jens@1: void Beep() jens@1: { jens@1: #if TARGET_OS_ASPEN jens@1: AudioServicesPlaySystemSound(kSystemSoundID_UserPreferredAlert); jens@1: #else jens@1: NSBeep(); jens@1: #endif jens@1: }