jens@0: /* This code is based on Apple's "GeekGameBoard" sample code, version 1.0. jens@0: http://developer.apple.com/samplecode/GeekGameBoard/ jens@0: Copyright © 2007 Apple Inc. Copyright © 2008 Jens Alfke. All Rights Reserved. jens@0: jens@0: Redistribution and use in source and binary forms, with or without modification, are permitted jens@0: provided that the following conditions are met: jens@0: jens@0: * Redistributions of source code must retain the above copyright notice, this list of conditions jens@0: and the following disclaimer. jens@0: * Redistributions in binary form must reproduce the above copyright notice, this list of jens@0: conditions and the following disclaimer in the documentation and/or other materials provided jens@0: with the distribution. jens@0: jens@0: THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR jens@0: IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND jens@0: FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRI- jens@0: BUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES jens@0: (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR jens@0: PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN jens@0: CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF jens@0: THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. jens@0: */ jens@1: #import "GGBLayer.h" jens@0: jens@0: jens@0: /** Constants for various commonly used colors. */ jens@0: extern CGColorRef kBlackColor, kWhiteColor, jens@0: kTranslucentGrayColor, kTranslucentLightGrayColor, jens@0: kAlmostInvisibleWhiteColor, jens@0: kHighlightColor; jens@0: jens@1: #if TARGET_OS_ASPEN jens@1: // These don't exist on iPhone, so I implement them: jens@1: CGColorRef CreateGray(CGFloat gray, CGFloat alpha); jens@1: CGColorRef CreateRGB(CGFloat red, CGFloat green, CGFloat blue, CGFloat alpha); jens@1: #else jens@1: #define CreateGray CGColorCreateGenericGray jens@1: #define CreateRGB CGColorCreateGenericRGB jens@1: #endif jens@1: jens@0: jens@0: /** Moves a layer from one superlayer to another, without changing its position onscreen. */ jens@0: void ChangeSuperlayer( CALayer *layer, CALayer *newSuperlayer, int index ); jens@0: jens@0: /** Removes a layer from its superlayer without any fade-out animation. */ jens@0: void RemoveImmediately( CALayer *layer ); jens@0: jens@0: jens@0: /** Loads an image or pattern file into a CGImage or CGPattern. jens@0: If the name begins with "/", it's interpreted as an absolute filesystem path. jens@0: Otherwise, it's the name of a resource that's looked up in the app bundle. jens@0: The image must exist, or an assertion-failure exception will be raised! jens@0: Loaded images/patterns are cached in memory, so subsequent calls with the same name jens@0: are very fast. jens@0: The caller must NOT release the result, since it's retained in the cache. */ jens@0: CGImageRef GetCGImageNamed( NSString *name ); jens@0: CGColorRef GetCGPatternNamed( NSString *name ); jens@0: jens@1: #if ! TARGET_OS_ASPEN jens@0: /** Loads image data from the pasteboard into a CGImage. */ jens@0: CGImageRef GetCGImageFromPasteboard( NSPasteboard *pb ); jens@1: #endif jens@0: jens@0: /** Creates a CGPattern from a CGImage. Caller must release it. */ jens@0: CGPatternRef CreateImagePattern( CGImageRef image ); jens@0: jens@0: /** Creates a CGColor that draws the given CGImage as a pattern. Caller must release it. */ jens@0: CGColorRef CreatePatternColor( CGImageRef image ); jens@0: jens@0: /** Returns the alpha value of a single pixel in a CGImage, scaled to a particular size. */ jens@0: float GetPixelAlpha( CGImageRef image, CGSize imageSize, CGPoint pt ); jens@0: jens@0: /** Returns the center point of a CGRect. */ jens@0: static inline CGPoint GetCGRectCenter( CGRect rect ) { jens@0: return CGPointMake(CGRectGetMidX(rect),CGRectGetMidY(rect)); jens@1: } jens@1: jens@1: void AddRoundRect( CGContextRef ctx, CGRect rect, CGFloat radius );