jens@0: /* This code is based on Apple's "GeekGameBoard" sample code, version 1.0. jens@0: http://developer.apple.com/samplecode/GeekGameBoard/ jens@0: Copyright © 2007 Apple Inc. Copyright © 2008 Jens Alfke. All Rights Reserved. jens@0: jens@0: Redistribution and use in source and binary forms, with or without modification, are permitted jens@0: provided that the following conditions are met: jens@0: jens@0: * Redistributions of source code must retain the above copyright notice, this list of conditions jens@0: and the following disclaimer. jens@0: * Redistributions in binary form must reproduce the above copyright notice, this list of jens@0: conditions and the following disclaimer in the documentation and/or other materials provided jens@0: with the distribution. jens@0: jens@0: THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR jens@0: IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND jens@0: FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRI- jens@0: BUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES jens@0: (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR jens@0: PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN jens@0: CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF jens@0: THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. jens@0: */ jens@0: #import "DiscPiece.h" jens@0: #import "QuartzUtils.h" jens@0: jens@0: jens@0: @implementation DiscPiece jens@0: jens@0: jens@11: - (void) _setImage: (CGImageRef)image jens@0: { jens@11: CGFloat diameter = MAX(CGImageGetWidth(image),CGImageGetHeight(image)); jens@11: CGFloat outerDiameter = round(diameter * 1.1); jens@11: self.bounds = CGRectMake(0,0,outerDiameter,outerDiameter); jens@11: jens@0: if( ! _imageLayer ) { jens@0: _imageLayer = [[CALayer alloc] init]; jens@0: _imageLayer.contentsGravity = @"resizeAspect"; jens@11: _imageLayer.masksToBounds = YES; jens@0: [self addSublayer: _imageLayer]; jens@13: [_imageLayer release]; // superlayer is holding onto it jens@0: } jens@11: _imageLayer.frame = CGRectInset(self.bounds, outerDiameter-diameter, outerDiameter-diameter); jens@16: #if !TARGET_OS_IPHONE jens@11: _imageLayer.cornerRadius = diameter/2; jens@16: #endif jens@0: _imageLayer.contents = (id) image; jens@11: self.cornerRadius = outerDiameter/2; jens@0: self.borderWidth = 3; jens@0: self.borderColor = kTranslucentLightGrayColor; jens@0: self.imageName = nil; jens@0: } jens@0: jens@0: jens@0: @end