diff -r 6c78cc6bd7a6 -r 3b750982ff39 Source/TicTacToeGame.m --- a/Source/TicTacToeGame.m Thu Jul 03 17:44:30 2008 -0700 +++ b/Source/TicTacToeGame.m Thu Jul 17 13:29:04 2008 -0700 @@ -50,19 +50,19 @@ - (void) setUpBoard { // Create a 3x3 grid: - CGFloat center = floor(CGRectGetMidX(_board.bounds)); + CGFloat center = floor(CGRectGetMidX(_table.bounds)); [_grid release]; _grid = [[RectGrid alloc] initWithRows: 3 columns: 3 frame: CGRectMake(center-150,0, 300,300)]; [_grid addAllCells]; _grid.allowsMoves = _grid.allowsCaptures = NO; _grid.cellColor = CreateGray(1.0, 0.25); _grid.lineColor = kTranslucentLightGrayColor; - [_board addSublayer: _grid]; + [_table addSublayer: _grid]; // Create piece dispensers for the two players: for( int playerNumber=0; playerNumber<=1; playerNumber++ ) { Piece *p = [self pieceForPlayer: playerNumber]; - CGFloat x = floor(CGRectGetMidX(_board.bounds)); + CGFloat x = floor(CGRectGetMidX(_table.bounds)); #if TARGET_OS_IPHONE x = x - 80 + 160*playerNumber; CGFloat y = 360; @@ -73,7 +73,7 @@ [_dispenser[playerNumber] release]; _dispenser[playerNumber] = [[Dispenser alloc] initWithPrototype: p quantity: 0 frame: CGRectMake(x-45,y-45, 90,90)]; - [_board addSublayer: _dispenser[playerNumber]]; + [_table addSublayer: _dispenser[playerNumber]]; } }