Made C99 project default.
2 # Listener using asynchat
3 # Not related to BLIP - just to aid in my understanding of what's going on
4 # Sends "Pong" when it gets "Ping"
12 class asynchatPongListener(asyncore.dispatcher):
13 def __init__(self, port):
14 asyncore.dispatcher.__init__(self)
15 self.create_socket(socket.AF_INET, socket.SOCK_STREAM)
16 self.bind( ('', port) )
18 self.shouldAccept = True
20 def handle_accept(self):
22 sock, addr = self.accept()
23 self.conn = asynchatPong(sock, self)
24 self.shouldAccept = False
26 def handle_error(self):
27 (typ,val,trace) = sys.exc_info()
28 print "Listener caught: %s %s\n%s" % (typ,val,traceback.format_exc())
31 def handle_close(self):
32 print "Listener got close"
33 asyncore.dispatcher.handle_close(self)
35 class asynchatPong(asynchat.async_chat):
36 def __init__(self, socket, listener):
37 asynchat.async_chat.__init__(self, socket)
38 self._listener = listener
39 self.set_terminator("Ping")
41 def collect_incoming_data(self, data):
42 """called when arbitrary amount of data arrives. we just eat it"""
45 def found_terminator(self):
46 """called when the terminator we set is found"""
51 def handle_close(self):
52 print "Closed; closing listener"
53 self._listener.close()
54 asynchat.async_chat.handle_close(self)
57 if __name__ == '__main__':
58 pong = asynchatPongListener(1337)