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/* This code is based on Apple's "GeekGameBoard" sample code, version 1.0.
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http://developer.apple.com/samplecode/GeekGameBoard/
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Copyright © 2007 Apple Inc. Copyright © 2008 Jens Alfke. All Rights Reserved.
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Redistribution and use in source and binary forms, with or without modification, are permitted
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provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright notice, this list of conditions
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and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright notice, this list of
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conditions and the following disclaimer in the documentation and/or other materials provided
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with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
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IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRI-
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BUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
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THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#import "BoardView.h"
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#import "Bit.h"
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#import "BitHolder.h"
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#import "Game.h"
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#import "Turn.h"
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#import "Player.h"
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#import "QuartzUtils.h"
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#import "GGBUtils.h"
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@interface BoardView ()
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- (void) _findDropTarget: (NSPoint)pos;
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@end
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@implementation BoardView
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@synthesize table=_table;
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- (void) dealloc
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{
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[_game release];
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[super dealloc];
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}
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- (void) _removeGameBoard
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{
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if( _table ) {
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RemoveImmediately(_table);
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_table = nil;
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}
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}
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- (void) createGameBoard
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{
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[self _removeGameBoard];
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_table = [[CALayer alloc] init];
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_table.frame = [self gameBoardFrame];
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_table.autoresizingMask = kCALayerMinXMargin | kCALayerMaxXMargin | kCALayerMinYMargin | kCALayerMaxYMargin;
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// Tell the game to set up the board:
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_game.table = _table;
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[self.layer addSublayer: _table];
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[_table release];
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}
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- (Game*) game
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{
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return _game;
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}
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- (void) setGame: (Game*)game
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{
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if( game!=_game ) {
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_game.table = nil;
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setObj(&_game,game);
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[self createGameBoard];
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}
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}
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- (void) startGameNamed: (NSString*)gameClassName
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{
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Class gameClass = NSClassFromString(gameClassName);
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Game *game = [[gameClass alloc] init];
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if( game ) {
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self.game = game;
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[game release];
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}
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}
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- (CGRect) gameBoardFrame
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{
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return self.layer.bounds;
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}
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- (void)resetCursorRects
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{
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[super resetCursorRects];
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if( _game.okToMove )
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[self addCursorRect: self.bounds cursor: [NSCursor openHandCursor]];
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}
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- (IBAction) enterFullScreen: (id)sender
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{
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[self _removeGameBoard];
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if( self.isInFullScreenMode ) {
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[self exitFullScreenModeWithOptions: nil];
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} else {
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[self enterFullScreenMode: self.window.screen
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withOptions: nil];
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}
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[self createGameBoard];
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}
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- (void)viewWillStartLiveResize
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{
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[super viewWillStartLiveResize];
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_oldSize = self.frame.size;
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}
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- (void)setFrameSize:(NSSize)newSize
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{
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[super setFrameSize: newSize];
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if( _oldSize.width > 0.0f ) {
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CGAffineTransform xform = _table.affineTransform;
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xform.a = xform.d = MIN(newSize.width,newSize.height)/MIN(_oldSize.width,_oldSize.height);
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_table.affineTransform = xform;
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} else
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[self createGameBoard];
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}
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- (void)viewDidEndLiveResize
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{
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[super viewDidEndLiveResize];
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_oldSize.width = _oldSize.height = 0.0f;
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[self createGameBoard];
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}
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#pragma mark -
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#pragma mark KEY EVENTS:
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- (void) keyDown: (NSEvent*)ev
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{
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if( self.isInFullScreenMode ) {
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if( [ev.charactersIgnoringModifiers hasPrefix: @"\033"] ) // Esc key
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[self enterFullScreen: self];
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}
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}
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#pragma mark -
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#pragma mark HIT-TESTING:
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/** Converts a point from window coords, to this view's root layer's coords. */
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- (CGPoint) _convertPointFromWindowToLayer: (NSPoint)locationInWindow
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{
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NSPoint where = [self convertPoint: locationInWindow fromView: nil]; // convert to view coords
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return NSPointToCGPoint( [self convertPointToBase: where] ); // then to layer coords
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}
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// Hit-testing callbacks (to identify which layers caller is interested in):
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typedef BOOL (*LayerMatchCallback)(CALayer*);
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static BOOL layerIsBit( CALayer* layer ) {return [layer isKindOfClass: [Bit class]];}
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static BOOL layerIsBitHolder( CALayer* layer ) {return [layer conformsToProtocol: @protocol(BitHolder)];}
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static BOOL layerIsDropTarget( CALayer* layer ) {return [layer respondsToSelector: @selector(draggingEntered:)];}
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/** Locates the layer at a given point in window coords.
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If the leaf layer doesn't pass the layer-match callback, the nearest ancestor that does is returned.
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If outOffset is provided, the point's position relative to the layer is stored into it. */
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- (CALayer*) hitTestPoint: (NSPoint)locationInWindow
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forLayerMatching: (LayerMatchCallback)match
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offset: (CGPoint*)outOffset
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{
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CGPoint where = [self _convertPointFromWindowToLayer: locationInWindow ];
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CALayer *layer = [_table hitTest: where];
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while( layer ) {
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if( match(layer) ) {
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CGPoint bitPos = [self.layer convertPoint: layer.position
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fromLayer: layer.superlayer];
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if( outOffset )
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*outOffset = CGPointMake( bitPos.x-where.x, bitPos.y-where.y);
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return layer;
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} else
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layer = layer.superlayer;
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}
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return nil;
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}
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#pragma mark -
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#pragma mark MOUSE CLICKS & DRAGS:
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- (void) mouseDown: (NSEvent*)ev
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{
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if( ! _game.okToMove ) {
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NSBeep();
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return;
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}
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BOOL placing = NO;
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_dragStartPos = ev.locationInWindow;
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_dragBit = (Bit*) [self hitTestPoint: _dragStartPos
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forLayerMatching: layerIsBit
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offset: &_dragOffset];
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if( ! _dragBit ) {
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// If no bit was clicked, see if it's a BitHolder the game will let the user add a Bit to:
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id<BitHolder> holder = (id<BitHolder>) [self hitTestPoint: _dragStartPos
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forLayerMatching: layerIsBitHolder
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offset: NULL];
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if( holder ) {
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_dragBit = [_game bitToPlaceInHolder: holder];
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if( _dragBit ) {
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_dragOffset.x = _dragOffset.y = 0;
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if( _dragBit.superlayer==nil )
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_dragBit.position = [self _convertPointFromWindowToLayer: _dragStartPos];
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placing = YES;
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}
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}
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}
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if( ! _dragBit ) {
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Beep();
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return;
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}
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// Clicked on a Bit:
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_dragMoved = NO;
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_dropTarget = nil;
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_oldHolder = _dragBit.holder;
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// Ask holder's and game's permission before dragging:
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if( _oldHolder ) {
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_dragBit = [_oldHolder canDragBit: _dragBit];
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if( _dragBit && ! [_game canBit: _dragBit moveFrom: _oldHolder] ) {
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[_oldHolder cancelDragBit: _dragBit];
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_dragBit = nil;
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}
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if( ! _dragBit ) {
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_oldHolder = nil;
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NSBeep();
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return;
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}
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}
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// Start dragging:
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_oldSuperlayer = _dragBit.superlayer;
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_oldLayerIndex = [_oldSuperlayer.sublayers indexOfObjectIdenticalTo: _dragBit];
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_oldPos = _dragBit.position;
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ChangeSuperlayer(_dragBit, self.layer, self.layer.sublayers.count);
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_dragBit.pickedUp = YES;
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[[NSCursor closedHandCursor] push];
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270 |
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if( placing ) {
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if( _oldSuperlayer )
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_dragBit.position = [self _convertPointFromWindowToLayer: _dragStartPos];
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_dragMoved = YES;
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[self _findDropTarget: _dragStartPos];
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}
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}
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jens@3
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- (void) mouseDragged: (NSEvent*)ev
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|
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{
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if( _dragBit ) {
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// Get the mouse position, and see if we've moved 3 pixels since the mouseDown:
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284 |
NSPoint pos = ev.locationInWindow;
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if( fabs(pos.x-_dragStartPos.x)>=3 || fabs(pos.y-_dragStartPos.y)>=3 )
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_dragMoved = YES;
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287 |
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// Move the _dragBit (without animation -- it's unnecessary and slows down responsiveness):
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CGPoint where = [self _convertPointFromWindowToLayer: pos];
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where.x += _dragOffset.x;
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jens@0
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291 |
where.y += _dragOffset.y;
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jens@0
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292 |
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jens@5
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CGPoint newPos = [_dragBit.superlayer convertPoint: where fromLayer: self.layer];
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jens@0
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294 |
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jens@0
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[CATransaction flush];
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jens@0
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296 |
[CATransaction begin];
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jens@0
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297 |
[CATransaction setValue:(id)kCFBooleanTrue
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298 |
forKey:kCATransactionDisableActions];
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jens@0
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299 |
_dragBit.position = newPos;
|
jens@0
|
300 |
[CATransaction commit];
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jens@0
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301 |
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jens@0
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// Find what it's over:
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[self _findDropTarget: pos];
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}
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jens@3
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}
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jens@3
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306 |
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jens@3
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307 |
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jens@3
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- (void) _findDropTarget: (NSPoint)locationInWindow
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{
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locationInWindow.x += _dragOffset.x;
|
jens@3
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311 |
locationInWindow.y += _dragOffset.y;
|
jens@3
|
312 |
id<BitHolder> target = (id<BitHolder>) [self hitTestPoint: locationInWindow
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jens@3
|
313 |
forLayerMatching: layerIsBitHolder
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jens@3
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314 |
offset: NULL];
|
jens@3
|
315 |
if( target == _oldHolder )
|
jens@3
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316 |
target = nil;
|
jens@3
|
317 |
if( target != _dropTarget ) {
|
jens@3
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318 |
[_dropTarget willNotDropBit: _dragBit];
|
jens@3
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319 |
_dropTarget.highlighted = NO;
|
jens@3
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320 |
_dropTarget = nil;
|
jens@3
|
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}
|
jens@3
|
322 |
if( target ) {
|
jens@3
|
323 |
CGPoint targetPos = [(CALayer*)target convertPoint: _dragBit.position
|
jens@3
|
324 |
fromLayer: _dragBit.superlayer];
|
jens@3
|
325 |
if( [target canDropBit: _dragBit atPoint: targetPos]
|
jens@3
|
326 |
&& [_game canBit: _dragBit moveFrom: _oldHolder to: target] ) {
|
jens@3
|
327 |
_dropTarget = target;
|
jens@3
|
328 |
_dropTarget.highlighted = YES;
|
jens@0
|
329 |
}
|
jens@0
|
330 |
}
|
jens@0
|
331 |
}
|
jens@0
|
332 |
|
jens@3
|
333 |
|
jens@0
|
334 |
- (void) mouseUp: (NSEvent*)ev
|
jens@0
|
335 |
{
|
jens@0
|
336 |
if( _dragBit ) {
|
jens@0
|
337 |
if( _dragMoved ) {
|
jens@0
|
338 |
// Update the drag tracking to the final mouse position:
|
jens@0
|
339 |
[self mouseDragged: ev];
|
jens@0
|
340 |
_dropTarget.highlighted = NO;
|
jens@0
|
341 |
_dragBit.pickedUp = NO;
|
jens@0
|
342 |
|
jens@0
|
343 |
// Is the move legal?
|
jens@0
|
344 |
if( _dropTarget && [_dropTarget dropBit: _dragBit
|
jens@0
|
345 |
atPoint: [(CALayer*)_dropTarget convertPoint: _dragBit.position
|
jens@0
|
346 |
fromLayer: _dragBit.superlayer]] ) {
|
jens@0
|
347 |
// Yes, notify the interested parties:
|
jens@0
|
348 |
[_oldHolder draggedBit: _dragBit to: _dropTarget];
|
jens@0
|
349 |
[_game bit: _dragBit movedFrom: _oldHolder to: _dropTarget];
|
jens@0
|
350 |
} else {
|
jens@0
|
351 |
// Nope, cancel:
|
jens@0
|
352 |
[_dropTarget willNotDropBit: _dragBit];
|
jens@3
|
353 |
if( _oldSuperlayer ) {
|
jens@3
|
354 |
ChangeSuperlayer(_dragBit, _oldSuperlayer, _oldLayerIndex);
|
jens@3
|
355 |
_dragBit.position = _oldPos;
|
jens@3
|
356 |
[_oldHolder cancelDragBit: _dragBit];
|
jens@3
|
357 |
} else {
|
jens@3
|
358 |
[_dragBit removeFromSuperlayer];
|
jens@3
|
359 |
}
|
jens@0
|
360 |
}
|
jens@0
|
361 |
} else {
|
jens@0
|
362 |
// Just a click, without a drag:
|
jens@0
|
363 |
_dropTarget.highlighted = NO;
|
jens@0
|
364 |
_dragBit.pickedUp = NO;
|
jens@0
|
365 |
ChangeSuperlayer(_dragBit, _oldSuperlayer, _oldLayerIndex);
|
jens@0
|
366 |
[_oldHolder cancelDragBit: _dragBit];
|
jens@0
|
367 |
if( ! [_game clickedBit: _dragBit] )
|
jens@0
|
368 |
NSBeep();
|
jens@0
|
369 |
}
|
jens@9
|
370 |
|
jens@0
|
371 |
_dropTarget = nil;
|
jens@0
|
372 |
_dragBit = nil;
|
jens@0
|
373 |
[NSCursor pop];
|
jens@0
|
374 |
}
|
jens@0
|
375 |
}
|
jens@0
|
376 |
|
jens@0
|
377 |
|
jens@0
|
378 |
#pragma mark -
|
jens@0
|
379 |
#pragma mark INCOMING DRAGS:
|
jens@0
|
380 |
|
jens@0
|
381 |
|
jens@0
|
382 |
// subroutine to call the target
|
jens@0
|
383 |
static int tell( id target, SEL selector, id arg, int defaultValue )
|
jens@0
|
384 |
{
|
jens@0
|
385 |
if( target && [target respondsToSelector: selector] )
|
jens@0
|
386 |
return (ssize_t) [target performSelector: selector withObject: arg];
|
jens@0
|
387 |
else
|
jens@0
|
388 |
return defaultValue;
|
jens@0
|
389 |
}
|
jens@0
|
390 |
|
jens@0
|
391 |
|
jens@0
|
392 |
- (NSDragOperation)draggingEntered:(id <NSDraggingInfo>)sender
|
jens@0
|
393 |
{
|
jens@0
|
394 |
_viewDropTarget = [self hitTestPoint: [sender draggingLocation]
|
jens@0
|
395 |
forLayerMatching: layerIsDropTarget
|
jens@0
|
396 |
offset: NULL];
|
jens@0
|
397 |
_viewDropOp = _viewDropTarget ?[_viewDropTarget draggingEntered: sender] :NSDragOperationNone;
|
jens@0
|
398 |
return _viewDropOp;
|
jens@0
|
399 |
}
|
jens@0
|
400 |
|
jens@0
|
401 |
- (NSDragOperation)draggingUpdated:(id <NSDraggingInfo>)sender
|
jens@0
|
402 |
{
|
jens@0
|
403 |
CALayer *target = [self hitTestPoint: [sender draggingLocation]
|
jens@0
|
404 |
forLayerMatching: layerIsDropTarget
|
jens@0
|
405 |
offset: NULL];
|
jens@0
|
406 |
if( target == _viewDropTarget ) {
|
jens@0
|
407 |
if( _viewDropTarget )
|
jens@0
|
408 |
_viewDropOp = tell(_viewDropTarget,@selector(draggingUpdated:),sender,_viewDropOp);
|
jens@0
|
409 |
} else {
|
jens@0
|
410 |
tell(_viewDropTarget,@selector(draggingExited:),sender,0);
|
jens@0
|
411 |
_viewDropTarget = target;
|
jens@0
|
412 |
if( _viewDropTarget )
|
jens@0
|
413 |
_viewDropOp = [_viewDropTarget draggingEntered: sender];
|
jens@0
|
414 |
else
|
jens@0
|
415 |
_viewDropOp = NSDragOperationNone;
|
jens@0
|
416 |
}
|
jens@0
|
417 |
return _viewDropOp;
|
jens@0
|
418 |
}
|
jens@0
|
419 |
|
jens@0
|
420 |
- (BOOL)wantsPeriodicDraggingUpdates
|
jens@0
|
421 |
{
|
jens@0
|
422 |
return (_viewDropTarget!=nil);
|
jens@0
|
423 |
}
|
jens@0
|
424 |
|
jens@0
|
425 |
- (void)draggingExited:(id <NSDraggingInfo>)sender
|
jens@0
|
426 |
{
|
jens@0
|
427 |
tell(_viewDropTarget,@selector(draggingExited:),sender,0);
|
jens@0
|
428 |
_viewDropTarget = nil;
|
jens@0
|
429 |
}
|
jens@0
|
430 |
|
jens@0
|
431 |
- (BOOL)prepareForDragOperation:(id <NSDraggingInfo>)sender
|
jens@0
|
432 |
{
|
jens@0
|
433 |
return tell(_viewDropTarget,@selector(prepareForDragOperation:),sender,YES);
|
jens@0
|
434 |
}
|
jens@0
|
435 |
|
jens@0
|
436 |
- (BOOL)performDragOperation:(id <NSDraggingInfo>)sender
|
jens@0
|
437 |
{
|
jens@0
|
438 |
return [_viewDropTarget performDragOperation: sender];
|
jens@0
|
439 |
}
|
jens@0
|
440 |
|
jens@0
|
441 |
- (void)concludeDragOperation:(id <NSDraggingInfo>)sender
|
jens@0
|
442 |
{
|
jens@0
|
443 |
tell(_viewDropTarget,@selector(concludeDragOperation:),sender,0);
|
jens@0
|
444 |
}
|
jens@0
|
445 |
|
jens@0
|
446 |
- (void)draggingEnded:(id <NSDraggingInfo>)sender
|
jens@0
|
447 |
{
|
jens@0
|
448 |
tell(_viewDropTarget,@selector(draggingEnded:),sender,0);
|
jens@0
|
449 |
}
|
jens@0
|
450 |
|
jens@0
|
451 |
@end
|