Source/GGBUtils.h
author Jens Alfke <jens@mooseyard.com>
Mon Jul 21 17:32:21 2008 -0700 (2008-07-21)
changeset 21 2eb229411d73
parent 10 6c78cc6bd7a6
permissions -rw-r--r--
* Added API to Stack for removing bits.
* GoGame correctly saves/restores number of captured pieces.
* Improved positioning of captured-piece Stacks in GoGame.
* New Go piece icons.
* Added "Warn" function to GGBUtils.
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/*  Copyright © 2008 Jens Alfke. All Rights Reserved.
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    Redistribution and use in source and binary forms, with or without modification, are permitted
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    provided that the following conditions are met:
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    * Redistributions of source code must retain the above copyright notice, this list of conditions
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      and the following disclaimer.
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    * Redistributions in binary form must reproduce the above copyright notice, this list of
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      conditions and the following disclaimer in the documentation and/or other materials provided
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      with the distribution.
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    THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
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    IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND 
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    FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRI-
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    BUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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    (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 
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    PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 
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    CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF 
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    THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef Warn
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#define Warn(MSG,...) NSLog(@"WARNING: " #MSG,__VA_ARGS__)
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#endif
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/** Handy utility for assigning a new value to a retained instance variable. Use as:
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        setObj(&_instanceVar, newValue);
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    It releases the old value and retains the new one. */
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void setObj( id *variable, id newValue );
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/** Just like setObj except that it _copies_ the new value. */
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void setObjCopy( id<NSCopying> *variable, id<NSCopying> newValue );
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void DelayFor( NSTimeInterval interval );
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void PreloadSound( NSString* name );
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void PlaySound( NSString* name );
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void Beep( void );