Source/DemoBoardView.m
author Jens Alfke <jens@mooseyard.com>
Mon Mar 10 17:30:57 2008 -0700 (2008-03-10)
changeset 1 3eb7be1dd7b6
parent 0 e9f7ba4718e1
child 7 428a194e3e59
permissions -rw-r--r--
Tic-tac-toe works on the iPhone simulator!
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/*  This code is based on Apple's "GeekGameBoard" sample code, version 1.0.
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    http://developer.apple.com/samplecode/GeekGameBoard/
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    Copyright © 2007 Apple Inc. Copyright © 2008 Jens Alfke. All Rights Reserved.
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    Redistribution and use in source and binary forms, with or without modification, are permitted
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    provided that the following conditions are met:
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    * Redistributions of source code must retain the above copyright notice, this list of conditions
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      and the following disclaimer.
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    * Redistributions in binary form must reproduce the above copyright notice, this list of
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      conditions and the following disclaimer in the documentation and/or other materials provided
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      with the distribution.
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    THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
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    IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND 
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    FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRI-
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    BUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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    (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 
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    PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 
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    CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF 
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    THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#import "DemoBoardView.h"
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#import "Game.h"
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#import "GGBTextLayer.h"
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#import "QuartzUtils.h"
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/**  WARNING: THIS CODE REQUIRES GARBAGE COLLECTION!
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 **  This sample application uses Objective-C 2.0 garbage collection.
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 **  Therefore, the source code in this file does NOT perform manual object memory management.
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 **  If you reuse any of this code in a process that isn't garbage collected, you will need to
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 **  add all necessary retain/release/autorelease calls, and implement -dealloc methods,
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 **  otherwise unpleasant leakage will occur!
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 **/
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@implementation DemoBoardView
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/** Class names of available games */
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static NSString* const kMenuGameNames[] = {@"KlondikeGame", @"CheckersGame", @"HexchequerGame",
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                                           @"TicTacToeGame", @"GoGame"};
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/** Class name of the current game. */
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static NSString* sCurrentGameName = @"KlondikeGame";
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- (void) startGameNamed: (NSString*)gameClassName
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{
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    [super startGameNamed: gameClassName];
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    Game *game = self.game;
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    [game addObserver: self 
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           forKeyPath: @"currentPlayer"
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              options: NSKeyValueObservingOptionInitial
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              context: NULL];
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    [game addObserver: self
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           forKeyPath: @"winner"
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              options: 0 
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              context: NULL];
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    self.window.title = [(id)[game class] displayName];
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}
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- (CGRect) gameBoardFrame
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{
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    CGRect bounds = [super gameBoardFrame];
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    bounds.size.height -= 32;                   // Leave room for headline
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    return CGRectInset(bounds,4,4);
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}
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- (void) awakeFromNib
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{
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    srandomdev();
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    [self registerForDraggedTypes: [NSImage imagePasteboardTypes]];
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    [self registerForDraggedTypes: [NSArray arrayWithObject: NSFilenamesPboardType]];
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    CGRect bounds = self.layer.bounds;
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    self.layer.backgroundColor = GetCGPatternNamed(@"Background.png");
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    bounds.size.height -= 32;
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    _headline = [GGBTextLayer textLayerInSuperlayer: self.layer
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                                           withText: nil
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                                           fontSize: 24
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                                          alignment: kCALayerWidthSizable | kCALayerMinYMargin];
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    [self startGameNamed: sCurrentGameName];
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}
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- (void) startGameFromMenu: (id)sender
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{
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    sCurrentGameName = kMenuGameNames[ [sender tag] ];
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    [self startGameNamed: sCurrentGameName];
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}
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- (void)observeValueForKeyPath:(NSString *)keyPath 
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                      ofObject:(id)object 
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                        change:(NSDictionary *)change
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                       context:(void *)context
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{
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    Game *game = self.game;
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    if( object == game ) {
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        Player *p = game.winner;
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        NSString *msg;
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        if( p ) {
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            [[NSSound soundNamed: @"Sosumi"] play];
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            msg = @"%@ wins! Congratulations!";
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        } else {
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            p = game.currentPlayer;
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            msg = @"Your turn, %@";
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        }
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        _headline.string = [NSString stringWithFormat: msg, p.name];
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    }
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}
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- (IBAction) enterFullScreen: (id)sender
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{
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    [super enterFullScreen: sender];
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    [self startGameNamed: sCurrentGameName];        // restart game so it'll use the new size
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}
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#pragma mark -
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#pragma mark NSAPPLICATION DELEGATE:
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- (BOOL)applicationShouldTerminateAfterLastWindowClosed:(NSApplication *)sender
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{
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    return YES;
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}
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@end