Source/PlayingCard.m
author Jens Alfke <jens@mooseyard.com>
Mon Mar 10 17:30:57 2008 -0700 (2008-03-10)
changeset 1 3eb7be1dd7b6
parent 0 e9f7ba4718e1
child 4 d781b00f3ed4
permissions -rw-r--r--
Tic-tac-toe works on the iPhone simulator!
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/*  This code is based on Apple's "GeekGameBoard" sample code, version 1.0.
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    http://developer.apple.com/samplecode/GeekGameBoard/
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    Copyright © 2007 Apple Inc. Copyright © 2008 Jens Alfke. All Rights Reserved.
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    Redistribution and use in source and binary forms, with or without modification, are permitted
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    provided that the following conditions are met:
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    * Redistributions of source code must retain the above copyright notice, this list of conditions
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      and the following disclaimer.
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    * Redistributions in binary form must reproduce the above copyright notice, this list of
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      conditions and the following disclaimer in the documentation and/or other materials provided
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      with the distribution.
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    THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
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    IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND 
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    FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRI-
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    BUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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    (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 
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    PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 
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    CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF 
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    THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#import "PlayingCard.h"
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#import "GGBTextLayer.h"
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#import "QuartzUtils.h"
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@implementation PlayingCard
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+ (NSRange) serialNumberRange;
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{
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    return NSMakeRange(1,52);
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}
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- (GGBLayer*) createFront
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{
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    GGBLayer *front = [super createFront];
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    NSString *name = [NSString stringWithFormat: @"%@%@",
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                      self.rankString, self.suitString];
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    CGColorRef suitColor = self.suitColor;
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    GGBTextLayer *label;
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    label = [GGBTextLayer textLayerInSuperlayer: front
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                                       withText: name
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                                       fontSize: 18.0
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                                      alignment: kCALayerMaxXMargin | kCALayerMinYMargin];
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    label.foregroundColor = suitColor;
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    label = [GGBTextLayer textLayerInSuperlayer: front
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                                       withText: name
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                                       fontSize: 18.0
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                                      alignment: kCALayerMaxXMargin | kCALayerMaxYMargin];
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    label.foregroundColor = suitColor;
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    label.anchorPoint = CGPointMake(1,1);
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    [label setValue: [NSNumber numberWithFloat: M_PI] forKeyPath: @"transform.rotation"];
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    label = [GGBTextLayer textLayerInSuperlayer: front
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                                       withText: self.faceSymbol
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                                       fontSize: 80
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                                      alignment: kCALayerWidthSizable | kCALayerHeightSizable];
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    label.foregroundColor = suitColor;
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    return front;
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}
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- (CardRank) rank       {return (self.serialNumber-1)%13 + 1;}
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- (CardSuit) suit       {return (self.serialNumber-1)/13;}
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- (CardColor) color
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{
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    CardSuit suit = self.suit;
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    return suit==kSuitDiamonds || suit==kSuitHearts ?kColorRed :kColorBlack;
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}
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- (NSString*) suitString
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{
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    return [@"\u2663\u2666\u2665\u2660" substringWithRange: NSMakeRange(self.suit,1)];
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}
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- (NSString*) rankString
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{
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    CardRank rank = self.rank;
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    if( rank == 10 )
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        return @"10";
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    else
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        return [@"A234567890JQK" substringWithRange: NSMakeRange(rank-1,1)];
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}
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- (CGColorRef) suitColor
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{
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    static CGColorRef kSuitColor[4];
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    if( ! kSuitColor[0] ) {
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        kSuitColor[0] = kSuitColor[3] = kBlackColor;
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        kSuitColor[1] = kSuitColor[2] = CreateRGB(1, 0, 0, 1);
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    }
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    return kSuitColor[self.suit];
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}
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- (NSString*) faceSymbol
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{
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    int rank = self.rank;
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    if( rank < kRankJack )
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        return self.suitString;
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    else
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        return [@"\u265E\u265B\u265A" substringWithRange: NSMakeRange(rank-kRankJack,1)]; // actually chess symbols
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}
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- (NSString*) description
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{
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    return [NSString stringWithFormat: @"%@[%@%@]",self.class,self.rankString,self.suitString];
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}
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@end