author | Jens Alfke <jens@mooseyard.com> |
Tue Jul 08 20:32:52 2008 -0700 (2008-07-08) | |
changeset 14 | 4585c74d809c |
parent 13 | db7bb080c3d5 |
permissions | -rw-r--r-- |
jens@10 | 1 |
// |
jens@10 | 2 |
// Player.h |
jens@10 | 3 |
// YourMove |
jens@10 | 4 |
// |
jens@10 | 5 |
// Created by Jens Alfke on 7/3/08. |
jens@10 | 6 |
// Copyright 2008 Jens Alfke. All rights reserved. |
jens@10 | 7 |
// |
jens@10 | 8 |
|
jens@10 | 9 |
#import <Foundation/Foundation.h> |
jens@10 | 10 |
@class Game; |
jens@10 | 11 |
|
jens@10 | 12 |
|
jens@10 | 13 |
/** A mostly-passive object used to represent a player. */ |
jens@10 | 14 |
@interface Player : NSObject <NSCoding> |
jens@10 | 15 |
{ |
jens@10 | 16 |
Game *_game; |
jens@13 | 17 |
NSString *_name; |
jens@10 | 18 |
BOOL _local; |
jens@13 | 19 |
NSMutableDictionary *_extraValues; |
jens@10 | 20 |
} |
jens@10 | 21 |
|
jens@10 | 22 |
- (id) initWithGame: (Game*)game; |
jens@10 | 23 |
- (id) initWithName: (NSString*)name; |
jens@10 | 24 |
|
jens@10 | 25 |
- (id) initWithCoder: (NSCoder*)decoder; |
jens@10 | 26 |
- (void) encodeWithCoder: (NSCoder*)coder; |
jens@10 | 27 |
|
jens@13 | 28 |
@property (copy) NSString *name; // Display name |
jens@13 | 29 |
@property (readonly) CGImageRef icon; // An icon to display (calls game.iconForPlayer:) |
jens@13 | 30 |
|
jens@10 | 31 |
@property (readonly) Game *game; |
jens@10 | 32 |
@property (readonly) int index; // Player's index in the Game's -players array |
jens@13 | 33 |
@property (readwrite,getter=isLocal) BOOL local; // Is player a human at this computer? (Defaults to YES) |
jens@10 | 34 |
@property (readonly, getter=isCurrent) BOOL current; // Is it this player's turn? |
jens@10 | 35 |
@property (readonly, getter=isFriendly) BOOL friendly; // Is this player the current player or an ally? |
jens@10 | 36 |
@property (readonly, getter=isUnfriendly) BOOL unfriendly; // Is this player an opponent of the current player? |
jens@10 | 37 |
@property (readonly) Player *nextPlayer, *previousPlayer; // The next/previous player in sequence |
jens@14 | 38 |
|
jens@14 | 39 |
/** Copy all of the player's attributes (name, local...) into myself. */ |
jens@14 | 40 |
- (void) copyFrom: (Player*)player; |
jens@10 | 41 |
@end |
jens@10 | 42 |
|
jens@10 | 43 |
|
jens@10 | 44 |
|
jens@10 | 45 |
@interface CALayer (Game) |
jens@10 | 46 |
|
jens@10 | 47 |
/** Called on any CALayer in the game's layer tree, will return the current Game object. */ |
jens@10 | 48 |
@property (readonly) Game *game; |
jens@10 | 49 |
|
jens@10 | 50 |
@end |