Source/QuartzUtils.m
author Jens Alfke <jens@mooseyard.com>
Thu Jul 03 17:44:30 2008 -0700 (2008-07-03)
changeset 10 6c78cc6bd7a6
parent 9 a59acc683080
child 11 436cbdf56810
permissions -rw-r--r--
Lots of reworking. Completed support for game history, including Turn class. Changed Game API around quite a bit.
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/*  This code is based on Apple's "GeekGameBoard" sample code, version 1.0.
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    http://developer.apple.com/samplecode/GeekGameBoard/
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    Copyright © 2007 Apple Inc. Copyright © 2008 Jens Alfke. All Rights Reserved.
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    Redistribution and use in source and binary forms, with or without modification, are permitted
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    provided that the following conditions are met:
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    * Redistributions of source code must retain the above copyright notice, this list of conditions
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      and the following disclaimer.
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    * Redistributions in binary form must reproduce the above copyright notice, this list of
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      conditions and the following disclaimer in the documentation and/or other materials provided
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      with the distribution.
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    THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
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    IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND 
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    FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRI-
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    BUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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    (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 
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    PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 
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    CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF 
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    THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#import "QuartzUtils.h"
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#import <QuartzCore/QuartzCore.h>
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#import "Piece.h"
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CGColorRef kBlackColor, kWhiteColor, 
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           kTranslucentGrayColor, kTranslucentLightGrayColor,
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           kTranslucentWhiteColor, kAlmostInvisibleWhiteColor,
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           kHighlightColor;
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__attribute__((constructor))        // Makes this function run when the app loads
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static void InitQuartzUtils()
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{
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    kBlackColor = CreateGray(0.0, 1.0);
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    kWhiteColor = CreateGray(1.0, 1.0);
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    kTranslucentGrayColor = CreateGray(0.0, 0.5);
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    kTranslucentLightGrayColor = CreateGray(0.0, 0.25);
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    kTranslucentWhiteColor = CreateGray(1, 0.25);
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    kAlmostInvisibleWhiteColor = CreateGray(1, 0.05);
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    kHighlightColor = CreateRGB(1, 1, 0, 0.5);
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}
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#if TARGET_OS_IPHONE
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CGColorRef CreateGray(CGFloat gray, CGFloat alpha)
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{
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    CGColorSpaceRef graySpace = CGColorSpaceCreateDeviceGray();
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    CGFloat components[2] = {gray,alpha};
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    CGColorRef color = CGColorCreate(graySpace, components);
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    CGColorSpaceRelease(graySpace);
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    return color;
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}
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CGColorRef CreateRGB(CGFloat red, CGFloat green, CGFloat blue, CGFloat alpha)
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{
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    CGColorSpaceRef rgbSpace = CGColorSpaceCreateDeviceRGB();
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    CGFloat components[4] = {red,green,blue,alpha};
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    CGColorRef color = CGColorCreate(rgbSpace, components);
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    CGColorSpaceRelease(rgbSpace);
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    return color;
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}
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#endif
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CGImageRef CreateCGImageFromFile( NSString *path )
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{
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#if TARGET_OS_IPHONE
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    UIImage *uiImage = [UIImage imageWithContentsOfFile: path];
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    if(!uiImage) NSLog(@"Warning: UIImage imageWithContentsOfFile failed on file %@",path);
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    return CGImageRetain(uiImage.CGImage);
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#else
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    CGImageRef image = NULL;
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    CFURLRef url = (CFURLRef) [NSURL fileURLWithPath: path];
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    CGImageSourceRef src = CGImageSourceCreateWithURL(url, NULL);
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    if( src ) {
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        image = CGImageSourceCreateImageAtIndex(src, 0, NULL);
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        CFRelease(src);
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        if(!image) NSLog(@"Warning: CGImageSourceCreateImageAtIndex failed on file %@ (ptr size=%u)",path,sizeof(void*));
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    }
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    return image;
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#endif
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}
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CGImageRef GetCGImageNamed( NSString *name )
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{
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#if TARGET_OS_IPHONE
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    name = name.lastPathComponent;
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    UIImage *uiImage = [UIImage imageNamed: name];
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    NSCAssert1(uiImage,@"Couldn't find bundle image resource '%@'",name);
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    return uiImage.CGImage;
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#else
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    // For efficiency, loaded images are cached in a dictionary by name.
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    static NSMutableDictionary *sMap;
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    if( ! sMap )
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        sMap = [[NSMutableDictionary alloc] init];
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    CGImageRef image = (CGImageRef) [sMap objectForKey: name];
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    if( ! image ) {
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        // Hasn't been cached yet, so load it:
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        NSString *path;
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        if( [name hasPrefix: @"/"] )
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            path = name;
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        else {
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            path = [[NSBundle mainBundle] pathForResource: name ofType: nil];
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            NSCAssert1(path,@"Couldn't find bundle image resource '%@'",name);
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        }
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        image = CreateCGImageFromFile(path);
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        NSCAssert1(image,@"Failed to load image from %@",path);
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        [sMap setObject: (id)image forKey: name];
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        CGImageRelease(image);
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    }
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    return image;
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#endif
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}
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CGColorRef GetCGPatternNamed( NSString *name )         // can be resource name or abs. path
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{
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    // For efficiency, loaded patterns are cached in a dictionary by name.
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    static NSMutableDictionary *sMap;
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    if( ! sMap )
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        sMap = [[NSMutableDictionary alloc] init];
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    CGColorRef pattern = (CGColorRef) [sMap objectForKey: name];
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    if( ! pattern ) {
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        pattern = CreatePatternColor( GetCGImageNamed(name) );
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        [sMap setObject: (id)pattern forKey: name];
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        CGColorRelease(pattern);
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    }
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    return pattern;
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}
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#if ! TARGET_OS_IPHONE
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CGImageRef GetCGImageFromPasteboard( NSPasteboard *pb )
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{
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    CGImageSourceRef src = NULL;
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    NSArray *paths = [pb propertyListForType: NSFilenamesPboardType];
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    if( paths.count==1 ) {
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        // If a file is being dragged, read it:
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        CFURLRef url = (CFURLRef) [NSURL fileURLWithPath: [paths objectAtIndex: 0]];
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        src = CGImageSourceCreateWithURL(url, NULL);
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    } else {
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        // Else look for an image type:
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        NSString *type = [pb availableTypeFromArray: [NSImage imageUnfilteredPasteboardTypes]];
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        if( type ) {
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            NSData *data = [pb dataForType: type];
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            src = CGImageSourceCreateWithData((CFDataRef)data, NULL);
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        }
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    }
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    if(src) {
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        CGImageRef image = CGImageSourceCreateImageAtIndex(src, 0, NULL);
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        CFRelease(src);
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        return image;
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    } else
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        return NULL;
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}
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#endif
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CGImageRef CreateScaledImage( CGImageRef srcImage, CGFloat scale )
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{
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    int width = CGImageGetWidth(srcImage), height = CGImageGetHeight(srcImage);
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    if( scale > 0 ) {
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        if( scale >= 4.0 )
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            scale /= MAX(width,height);             // interpret scale as target dimensions
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        width = ceil( width * scale);
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        height= ceil( height* scale);
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    }
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    CGColorSpaceRef space = CGColorSpaceCreateDeviceRGB();
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    CGContextRef ctx = CGBitmapContextCreate(NULL, width, height, 8, 4*width, space,
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                                             kCGBitmapByteOrderDefault | kCGImageAlphaPremultipliedLast);
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    CGColorSpaceRelease(space);
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    CGContextSetInterpolationQuality(ctx,kCGInterpolationHigh);
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    CGContextDrawImage(ctx, CGRectMake(0, 0, width, height), srcImage);
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    CGImageRef dstImage = CGBitmapContextCreateImage(ctx);
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    CGContextRelease(ctx);
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    return dstImage;
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}
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CGImageRef GetScaledImageNamed( NSString *imageName, CGFloat scale )
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{
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    // For efficiency, loaded images are cached in a dictionary by name.
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    static NSMutableDictionary *sMap;
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    if( ! sMap )
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        sMap = [[NSMutableDictionary alloc] init];
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    NSArray *key = [NSArray arrayWithObjects: imageName, [NSNumber numberWithFloat: scale], nil];
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    CGImageRef image = (CGImageRef) [sMap objectForKey: key];
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    if( ! image ) {
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        // Hasn't been cached yet, so load it:
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        image = CreateScaledImage(GetCGImageNamed(imageName), scale);
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        [sMap setObject: (id)image forKey: key];
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        CGImageRelease(image);
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    }
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    return image;
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}
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float GetPixelAlpha( CGImageRef image, CGSize imageSize, CGPoint pt )
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{
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#if TARGET_OS_IPHONE
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    // iPhone uses "flipped" (i.e. normal) coords, so images are wrong-way-up
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    pt.y = imageSize.height - pt.y;
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#endif
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    // Trivial reject:
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    if( pt.x<0 || pt.x>=imageSize.width || pt.y<0 || pt.y>=imageSize.height )
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        return 0.0;
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    // sTinyContext is a 1x1 CGBitmapContext whose pixmap stores only alpha.
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    static UInt8 sPixel[1];
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    static CGContextRef sTinyContext;
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    if( ! sTinyContext ) {
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        sTinyContext = CGBitmapContextCreate(sPixel, 1, 1, 
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                                             8, 1,     // bpp, rowBytes
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                                             NULL,
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                                             kCGImageAlphaOnly);
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        CGContextSetBlendMode(sTinyContext, kCGBlendModeCopy);
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    }
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    // Draw the image into sTinyContext, positioned so the desired point is at
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    // (0,0), then examine the alpha value in the pixmap:
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    CGContextDrawImage(sTinyContext, 
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                       CGRectMake(-pt.x,-pt.y, imageSize.width,imageSize.height),
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                       image);
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    return sPixel[0] / 255.0;
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}
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#pragma mark -
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#pragma mark PATTERNS:
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// callback for CreateImagePattern.
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static void drawPatternImage (void *info, CGContextRef ctx)
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{
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    CGImageRef image = (CGImageRef) info;
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    CGContextDrawImage(ctx, 
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                       CGRectMake(0,0, CGImageGetWidth(image),CGImageGetHeight(image)),
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                       image);
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}
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// callback for CreateImagePattern.
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static void releasePatternImage( void *info )
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{
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    CGImageRelease( (CGImageRef)info );
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}
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CGPatternRef CreateImagePattern( CGImageRef image )
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{
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    NSCParameterAssert(image);
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    int width = CGImageGetWidth(image);
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    int height = CGImageGetHeight(image);
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    static const CGPatternCallbacks callbacks = {0, &drawPatternImage, &releasePatternImage};
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    return CGPatternCreate (image,
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                            CGRectMake (0, 0, width, height),
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                            CGAffineTransformMake (1, 0, 0, 1, 0, 0),
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                            width,
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                            height,
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                            kCGPatternTilingConstantSpacing,
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                            true,
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                            &callbacks);
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}
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CGColorRef CreatePatternColor( CGImageRef image )
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{
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    CGPatternRef pattern = CreateImagePattern(image);
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    CGColorSpaceRef space = CGColorSpaceCreatePattern(NULL);
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    CGFloat components[1] = {1.0};
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    CGColorRef color = CGColorCreateWithPattern(space, pattern, components);
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    CGColorSpaceRelease(space);
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    CGPatternRelease(pattern);
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    return color;
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}
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#pragma mark -
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#pragma mark PATHS:
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void AddRoundRect( CGContextRef ctx, CGRect rect, CGFloat radius )
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{
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    radius = MIN(radius, floorf(rect.size.width/2));
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    float x0 = CGRectGetMinX(rect), y0 = CGRectGetMinY(rect),
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    x1 = CGRectGetMaxX(rect), y1 = CGRectGetMaxY(rect);
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    CGContextBeginPath(ctx);
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    CGContextMoveToPoint(ctx,x0+radius,y0);
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    CGContextAddArcToPoint(ctx,x1,y0, x1,y1, radius);
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    CGContextAddArcToPoint(ctx,x1,y1, x0,y1, radius);
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    CGContextAddArcToPoint(ctx,x0,y1, x0,y0, radius);
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    CGContextAddArcToPoint(ctx,x0,y0, x1,y0, radius);
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    CGContextClosePath(ctx);
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}
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