Source/Bit.h
author Jens Alfke <jens@mooseyard.com>
Fri Jul 18 13:26:59 2008 -0700 (2008-07-18)
changeset 20 7c9ecb09a612
parent 12 4e567e11f45f
child 22 4cb50131788f
permissions -rw-r--r--
Checkers and Hexchequer now detect victory when the other player can't move.
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/*  This code is based on Apple's "GeekGameBoard" sample code, version 1.0.
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    http://developer.apple.com/samplecode/GeekGameBoard/
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    Copyright © 2007 Apple Inc. Copyright © 2008 Jens Alfke. All Rights Reserved.
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    Redistribution and use in source and binary forms, with or without modification, are permitted
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    provided that the following conditions are met:
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    * Redistributions of source code must retain the above copyright notice, this list of conditions
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      and the following disclaimer.
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    * Redistributions in binary form must reproduce the above copyright notice, this list of
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      conditions and the following disclaimer in the documentation and/or other materials provided
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      with the distribution.
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    THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
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    IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND 
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    FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRI-
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    BUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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    (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 
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    PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 
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    CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF 
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    THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#import "GGBLayer.h"
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@class Game, Player;
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@protocol BitHolder;
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/** Standard Z positions */
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enum {
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    kBoardZ = 0,
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    kCardZ  = 2,
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    kPieceZ = 3,
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    kPickedUpZ = 100
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};
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/** A moveable item in a card/board game.
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    Abstract superclass of Card and Piece. */
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@interface Bit : GGBLayer
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{
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    @private
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    int _restingZ;      // Original z position, saved while pickedUp
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#if !TARGET_OS_IPHONE
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    float _restingShadowOpacity, _restingShadowRadius;
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    CGSize _restingShadowOffset;
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#endif
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    BOOL _pickedUp;
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    Player *_owner;     // Player that owns this Bit
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    NSInteger _tag;
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}
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/** Conveniences for getting/setting the layer's scale and rotation */
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@property CGFloat scale;
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@property int rotation;         // in degrees! Positive = clockwise
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/** "Picking up" a Bit makes it larger, translucent, and in front of everything else */
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@property BOOL pickedUp;
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/** Current holder (or nil) */
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@property (readonly) id<BitHolder> holder;
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/** Ownership of this Bit */
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@property (assign) Player *owner;
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/** Conveniences for owner.friendly, owner.unfriendly */
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@property (readonly, getter=isFriendly)   BOOL friendly;
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@property (readonly, getter=isUnfriendly) BOOL unfriendly;
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/** An uninterpreted integer that the Game can use for its own purposes. */
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@property NSInteger tag;
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/** Removes this Bit while running a explosion/fade-out animation */
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- (void) destroy;
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@end