jens@0
|
1 |
/* This code is based on Apple's "GeekGameBoard" sample code, version 1.0.
|
jens@0
|
2 |
http://developer.apple.com/samplecode/GeekGameBoard/
|
jens@0
|
3 |
Copyright © 2007 Apple Inc. Copyright © 2008 Jens Alfke. All Rights Reserved.
|
jens@0
|
4 |
|
jens@0
|
5 |
Redistribution and use in source and binary forms, with or without modification, are permitted
|
jens@0
|
6 |
provided that the following conditions are met:
|
jens@0
|
7 |
|
jens@0
|
8 |
* Redistributions of source code must retain the above copyright notice, this list of conditions
|
jens@0
|
9 |
and the following disclaimer.
|
jens@0
|
10 |
* Redistributions in binary form must reproduce the above copyright notice, this list of
|
jens@0
|
11 |
conditions and the following disclaimer in the documentation and/or other materials provided
|
jens@0
|
12 |
with the distribution.
|
jens@0
|
13 |
|
jens@0
|
14 |
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
|
jens@0
|
15 |
IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
jens@0
|
16 |
FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRI-
|
jens@0
|
17 |
BUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
jens@0
|
18 |
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
jens@0
|
19 |
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
jens@0
|
20 |
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
|
jens@0
|
21 |
THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
jens@0
|
22 |
*/
|
jens@1
|
23 |
#import "GGBLayer.h"
|
jens@0
|
24 |
|
jens@0
|
25 |
|
jens@0
|
26 |
@class Game, Player;
|
jens@0
|
27 |
@protocol BitHolder;
|
jens@0
|
28 |
|
jens@0
|
29 |
|
jens@0
|
30 |
/** Standard Z positions */
|
jens@0
|
31 |
enum {
|
jens@9
|
32 |
kBoardZ = 0,
|
jens@0
|
33 |
kCardZ = 2,
|
jens@0
|
34 |
kPieceZ = 3,
|
jens@0
|
35 |
|
jens@0
|
36 |
kPickedUpZ = 100
|
jens@0
|
37 |
};
|
jens@0
|
38 |
|
jens@0
|
39 |
|
jens@0
|
40 |
/** A moveable item in a card/board game.
|
jens@0
|
41 |
Abstract superclass of Card and Piece. */
|
jens@1
|
42 |
@interface Bit : GGBLayer
|
jens@0
|
43 |
{
|
jens@0
|
44 |
@private
|
jens@0
|
45 |
int _restingZ; // Original z position, saved while pickedUp
|
jens@16
|
46 |
#if !TARGET_OS_IPHONE
|
jens@11
|
47 |
float _restingShadowOpacity, _restingShadowRadius;
|
jens@11
|
48 |
CGSize _restingShadowOffset;
|
jens@16
|
49 |
#endif
|
jens@9
|
50 |
BOOL _pickedUp;
|
jens@0
|
51 |
Player *_owner; // Player that owns this Bit
|
jens@12
|
52 |
NSInteger _tag;
|
jens@0
|
53 |
}
|
jens@0
|
54 |
|
jens@0
|
55 |
/** Conveniences for getting/setting the layer's scale and rotation */
|
jens@0
|
56 |
@property CGFloat scale;
|
jens@0
|
57 |
@property int rotation; // in degrees! Positive = clockwise
|
jens@0
|
58 |
|
jens@0
|
59 |
/** "Picking up" a Bit makes it larger, translucent, and in front of everything else */
|
jens@0
|
60 |
@property BOOL pickedUp;
|
jens@0
|
61 |
|
jens@0
|
62 |
/** Current holder (or nil) */
|
jens@0
|
63 |
@property (readonly) id<BitHolder> holder;
|
jens@0
|
64 |
|
jens@0
|
65 |
/** Ownership of this Bit */
|
jens@0
|
66 |
@property (assign) Player *owner;
|
jens@0
|
67 |
|
jens@0
|
68 |
/** Conveniences for owner.friendly, owner.unfriendly */
|
jens@0
|
69 |
@property (readonly, getter=isFriendly) BOOL friendly;
|
jens@0
|
70 |
@property (readonly, getter=isUnfriendly) BOOL unfriendly;
|
jens@0
|
71 |
|
jens@12
|
72 |
/** An uninterpreted integer that the Game can use for its own purposes. */
|
jens@12
|
73 |
@property NSInteger tag;
|
jens@12
|
74 |
|
jens@0
|
75 |
/** Removes this Bit while running a explosion/fade-out animation */
|
jens@0
|
76 |
- (void) destroy;
|
jens@0
|
77 |
|
jens@0
|
78 |
@end
|