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/* This code is based on Apple's "GeekGameBoard" sample code, version 1.0.
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http://developer.apple.com/samplecode/GeekGameBoard/
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Copyright © 2007 Apple Inc. Copyright © 2008 Jens Alfke. All Rights Reserved.
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Redistribution and use in source and binary forms, with or without modification, are permitted
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provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright notice, this list of conditions
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and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright notice, this list of
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conditions and the following disclaimer in the documentation and/or other materials provided
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with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
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IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRI-
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BUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
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THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#import <Quartz/Quartz.h>
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@class Game, Player;
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@protocol BitHolder;
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/** Standard Z positions */
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enum {
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kBoardZ = 1,
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kCardZ = 2,
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kPieceZ = 3,
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kPickedUpZ = 100
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};
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/** A moveable item in a card/board game.
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Abstract superclass of Card and Piece. */
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@interface Bit : CALayer <NSCopying>
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{
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@private
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int _restingZ; // Original z position, saved while pickedUp
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Player *_owner; // Player that owns this Bit
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}
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/** Conveniences for getting/setting the layer's scale and rotation */
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@property CGFloat scale;
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@property int rotation; // in degrees! Positive = clockwise
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/** "Picking up" a Bit makes it larger, translucent, and in front of everything else */
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@property BOOL pickedUp;
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/** Current holder (or nil) */
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@property (readonly) id<BitHolder> holder;
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/** Ownership of this Bit */
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@property (assign) Player *owner;
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/** Conveniences for owner.friendly, owner.unfriendly */
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@property (readonly, getter=isFriendly) BOOL friendly;
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@property (readonly, getter=isUnfriendly) BOOL unfriendly;
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/** Removes this Bit while running a explosion/fade-out animation */
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- (void) destroy;
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@end
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