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//
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// GGBLayer.m
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// GGB-iPhone
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//
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// Created by Jens Alfke on 3/7/08.
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// Copyright 2008 __MyCompanyName__. All rights reserved.
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//
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#import "GGBLayer.h"
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#import "QuartzUtils.h"
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@implementation GGBLayer
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- (NSString*) description
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{
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return [NSString stringWithFormat: @"%@[(%g,%g)]", self.class,self.position.x,self.position.y];
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}
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- (void) redisplayAll
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{
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[self setNeedsDisplay];
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for( CALayer *layer in self.sublayers )
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if( [layer isKindOfClass: [GGBLayer class]] )
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((GGBLayer*)layer).redisplayAll;
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else
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[layer setNeedsDisplay];
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}
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/*
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- (void)addAnimation:(CAAnimation *)anim forKey:(NSString *)key
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{
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NSLog(@"%@[%p] addAnimation: %p forKey: %@",[self class],self,anim,key);
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[super addAnimation: anim forKey: key];
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}
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*/
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- (void) animateAndBlock: (NSString*)keyPath from: (id)from to: (id)to duration: (NSTimeInterval)duration
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{
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//WARNING: This code works, but is a mess. I hope to find a better way to do this. --Jens 3/16/08
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CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath: keyPath];
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anim.duration= duration;
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anim.fromValue = from;
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anim.toValue = to;
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anim.isRemovedOnCompletion = YES;
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anim.delegate = self;
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[self addAnimation:anim forKey: @"animateAndBlock:"];
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_curAnimation = (id)[self animationForKey: @"animateAndBlock:"];
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[self setValue: to forKeyPath: keyPath]; // animation doesn't update the property value
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// Now wait for it to finish:
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while( _curAnimation ) {
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[[NSRunLoop currentRunLoop] runMode: NSDefaultRunLoopMode//NSEventTrackingRunLoopMode
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beforeDate: [NSDate dateWithTimeIntervalSinceNow: 0.1]];
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}
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}
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- (void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag
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{
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if( anim==_curAnimation ) {
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_curAnimation = nil;
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}
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}
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#if TARGET_OS_IPHONE
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#pragma mark -
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#pragma mark IPHONE VERSION:
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- (id) copyWithZone: (NSZone*)zone
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{
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GGBLayer *clone = [[[self class] alloc] init];
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clone.bounds = self.bounds;
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clone.position = self.position;
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clone.zPosition = self.zPosition;
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clone.anchorPoint = self.anchorPoint;
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clone.transform = self.transform;
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clone.hidden = self.hidden;
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clone.doubleSided = self.doubleSided;
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clone.sublayerTransform = self.sublayerTransform;
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clone.masksToBounds = self.masksToBounds;
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clone.contents = self.contents; // doesn't copy contents (shallow-copy)
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clone.contentsRect = self.contentsRect;
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clone.contentsGravity = self.contentsGravity;
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clone.minificationFilter = self.minificationFilter;
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clone.magnificationFilter = self.magnificationFilter;
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clone.opaque = self.opaque;
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clone.needsDisplayOnBoundsChange = self.needsDisplayOnBoundsChange;
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clone.edgeAntialiasingMask = self.edgeAntialiasingMask;
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clone.backgroundColor = self.backgroundColor;
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clone.opacity = self.opacity;
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clone.compositingFilter = self.compositingFilter;
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clone.filters = self.filters;
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clone.backgroundFilters = self.backgroundFilters;
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clone.actions = self.actions;
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clone.name = self.name;
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clone.style = self.style;
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clone.cornerRadius = self.cornerRadius;
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clone.borderWidth = self.borderWidth;
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clone.borderColor = self.borderColor;
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for( GGBLayer *sublayer in self.sublayers ) {
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sublayer = [sublayer copyWithZone: zone];
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[clone addSublayer: sublayer];
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}
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return clone;
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}
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- (CGFloat) cornerRadius {return _cornerRadius;}
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- (CGFloat) borderWidth {return _borderWidth;}
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- (CGColorRef) backgroundColor {return _realBGColor;}
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- (CGColorRef) borderColor {return _borderColor;}
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- (void) setCornerRadius: (CGFloat)r
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{
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if( r != _cornerRadius ) {
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_cornerRadius = r;
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[self setNeedsDisplay];
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}
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}
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- (void) setBorderWidth: (CGFloat)w
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{
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if( w != _borderWidth ) {
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_borderWidth = w;
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self.needsDisplayOnBoundsChange = (_borderWidth>0.0 && _borderColor!=NULL);
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[self setNeedsDisplay];
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}
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}
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- (void) setBackgroundColor: (CGColorRef)color
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{
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if( color != _realBGColor ) {
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CGColorRelease(_realBGColor);
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_realBGColor = CGColorRetain(color);
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[self setNeedsDisplay];
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}
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}
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- (void) setBorderColor: (CGColorRef)color
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{
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if( color != _borderColor ) {
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CGColorRelease(_borderColor);
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_borderColor = CGColorRetain(color);
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self.needsDisplayOnBoundsChange = (_borderWidth>0.0 && _borderColor!=NULL);
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[self setNeedsDisplay];
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}
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}
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- (void)drawInContext:(CGContextRef)ctx
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{
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[super drawInContext: ctx];
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CGContextSaveGState(ctx);
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if( _realBGColor ) {
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CGRect interior = CGRectInset(self.bounds, _borderWidth,_borderWidth);
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CGContextSetFillColorWithColor(ctx, _realBGColor);
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if( _cornerRadius <= 0.0 ) {
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CGContextFillRect(ctx,interior);
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} else {
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CGContextBeginPath(ctx);
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AddRoundRect(ctx,interior,_cornerRadius);
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CGContextFillPath(ctx);
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}
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}
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if( _borderWidth > 0.0 && _borderColor!=NULL ) {
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CGRect border = CGRectInset(self.bounds, _borderWidth/2.0, _borderWidth/2.0);
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CGContextSetStrokeColorWithColor(ctx, _borderColor);
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CGContextSetLineWidth(ctx, _borderWidth);
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if( _cornerRadius <= 0.0 ) {
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CGContextStrokeRect(ctx,border);
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} else {
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CGContextBeginPath(ctx);
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AddRoundRect(ctx,border,_cornerRadius);
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CGContextStrokePath(ctx);
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}
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}
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CGContextRestoreGState(ctx);
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}
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#else
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#pragma mark -
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#pragma mark MAC OS VERSION:
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- (id) copyWithZone: (NSZone*)zone
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{
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// NSLayer isn't copyable, but it is archivable. So create a copy by archiving to
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// a temporary data block, then unarchiving a new layer from that block.
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// One complication is that, due to a bug in Core Animation, CALayer can't archive
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// a pattern-based CGColor. So as a workaround, clear the background before archiving,
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// then restore it afterwards.
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// Also, archiving a CALayer with an image in it leaks memory. (Filed as rdar://5786865 )
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// As a workaround, clear the contents before archiving, then restore.
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CGColorRef bg = CGColorRetain(self.backgroundColor);
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self.backgroundColor = NULL;
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id contents = [self.contents retain];
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self.contents = nil;
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NSData *data = [NSKeyedArchiver archivedDataWithRootObject: self];
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self.backgroundColor = bg;
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self.contents = contents;
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GGBLayer *clone = [NSKeyedUnarchiver unarchiveObjectWithData: data];
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clone.backgroundColor = bg;
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clone.contents = contents;
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CGColorRelease(bg);
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[contents release];
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return [clone retain];
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}
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#endif
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@end
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#pragma mark -
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#pragma mark UTILITIES:
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void BeginDisableAnimations(void)
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{
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[CATransaction begin];
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[CATransaction setValue:(id)kCFBooleanTrue
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forKey:kCATransactionDisableActions];
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}
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void EndDisableAnimations(void)
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{
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[CATransaction commit];
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}
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void ChangeSuperlayer( CALayer *layer, CALayer *newSuperlayer, int index )
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{
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// Disable actions, else the layer will move to the wrong place and then back!
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[CATransaction flush];
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BeginDisableAnimations();
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CGPoint pos = layer.position;
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if( layer.superlayer )
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pos = [newSuperlayer convertPoint: pos fromLayer: layer.superlayer];
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[layer retain];
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[layer removeFromSuperlayer];
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layer.position = pos;
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if( index >= 0 )
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[newSuperlayer insertSublayer: layer atIndex: index];
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else
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[newSuperlayer addSublayer: layer];
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[layer release];
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EndDisableAnimations();
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}
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void RemoveImmediately( CALayer *layer )
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{
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[CATransaction flush];
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BeginDisableAnimations();
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[layer removeFromSuperlayer];
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EndDisableAnimations();
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}
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