Source/Piece.m
author Jens Alfke <jens@mooseyard.com>
Thu May 29 15:04:06 2008 -0700 (2008-05-29)
changeset 9 a59acc683080
parent 1 3eb7be1dd7b6
child 11 436cbdf56810
permissions -rw-r--r--
Finally fixed the slow animation performance of board games; all it took was changing the board's z index from 1 to 0, somehow. Games working well now.
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/*  This code is based on Apple's "GeekGameBoard" sample code, version 1.0.
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    http://developer.apple.com/samplecode/GeekGameBoard/
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    Copyright © 2007 Apple Inc. Copyright © 2008 Jens Alfke. All Rights Reserved.
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    Redistribution and use in source and binary forms, with or without modification, are permitted
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    provided that the following conditions are met:
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    * Redistributions of source code must retain the above copyright notice, this list of conditions
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      and the following disclaimer.
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    * Redistributions in binary form must reproduce the above copyright notice, this list of
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      conditions and the following disclaimer in the documentation and/or other materials provided
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      with the distribution.
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    THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
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    IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND 
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    FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRI-
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    BUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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    (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 
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    PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 
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    CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF 
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    THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#import "Piece.h"
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#import "QuartzUtils.h"
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@implementation Piece
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- (id) initWithImageNamed: (NSString*)imageName
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                    scale: (CGFloat)scale
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{
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    self = [super init];
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    if (self != nil) {
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        [self setImageNamed: imageName scale: scale];
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        self.zPosition = kPieceZ;
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    }
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    return self;
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}
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- (id) copyWithZone: (NSZone*)zone
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{
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    Piece *clone = [super copyWithZone: zone];
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    clone.imageName = self.imageName;
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    return clone;
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}
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- (void) dealloc
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{
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    [_imageName release];
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    [super dealloc];
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}
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- (NSString*) description
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{
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    return [NSString stringWithFormat: @"%@[%@]", 
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            [self class],
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            _imageName.lastPathComponent.stringByDeletingPathExtension];
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}
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@synthesize imageName=_imageName;
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- (void) _setImage: (CGImageRef)image
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{
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    self.contents = (id) image;
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    self.bounds = CGRectMake(0,0,CGImageGetWidth(image),CGImageGetHeight(image));
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    self.contentsGravity = kCAGravityResizeAspect;
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    self.minificationFilter = kCAFilterLinear;
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    self.imageName = nil;
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}
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- (void) setImage: (CGImageRef)image scale: (CGFloat)scale
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{
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    [self _setImage: CreateScaledImage(image,scale)];
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}
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- (void) setImageNamed: (NSString*)imageName scale: (CGFloat)scale
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{
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    [self _setImage: GetScaledImageNamed(imageName,scale)];
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    self.imageName = imageName;
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}
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- (void) setImage: (CGImageRef)image
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{
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    CGSize size = self.bounds.size;
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    [self setImage: image scale: MAX(size.width,size.height)];
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}
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- (void) setImageNamed: (NSString*)name
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{
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    [self setImage: GetCGImageNamed(name)];
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    self.imageName = name;
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}
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- (BOOL)containsPoint:(CGPoint)p
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{
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    // Overrides CGLayer's implementation,
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    // returning YES only for pixels at which this layer's alpha is at least 0.5.
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    // This takes into account the opacity, bg color, and background image's alpha channel.
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    if( ! [super containsPoint: p] )
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        return NO;
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    float opacity = self.opacity;
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    if( opacity < 0.5 )
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        return NO;
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    float thresholdAlpha = 0.5 / self.opacity;
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    CGColorRef bg = self.backgroundColor;
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    float alpha = bg ?CGColorGetAlpha(bg) :0.0;
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    if( alpha < thresholdAlpha ) {
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        CGImageRef image = (CGImageRef)self.contents;
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        if( image ) {
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            // Note: This makes the convenient assumption that the image entirely fills the bounds.
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            alpha = MAX(alpha, GetPixelAlpha(image, self.bounds.size, p));
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        }
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    }
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    return alpha >= thresholdAlpha;
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}
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@end