Source/PlayingCard.m
author snej@snej.local
Tue Mar 10 22:36:23 2009 -0700 (2009-03-10)
changeset 27 b0affce7beb1
parent 4 d781b00f3ed4
permissions -rw-r--r--
Fixed some problems reported by the CLANG static analyzer.
jens@0
     1
/*  This code is based on Apple's "GeekGameBoard" sample code, version 1.0.
jens@0
     2
    http://developer.apple.com/samplecode/GeekGameBoard/
jens@0
     3
    Copyright © 2007 Apple Inc. Copyright © 2008 Jens Alfke. All Rights Reserved.
jens@0
     4
jens@0
     5
    Redistribution and use in source and binary forms, with or without modification, are permitted
jens@0
     6
    provided that the following conditions are met:
jens@0
     7
jens@0
     8
    * Redistributions of source code must retain the above copyright notice, this list of conditions
jens@0
     9
      and the following disclaimer.
jens@0
    10
    * Redistributions in binary form must reproduce the above copyright notice, this list of
jens@0
    11
      conditions and the following disclaimer in the documentation and/or other materials provided
jens@0
    12
      with the distribution.
jens@0
    13
jens@0
    14
    THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
jens@0
    15
    IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND 
jens@0
    16
    FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRI-
jens@0
    17
    BUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
jens@0
    18
    (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 
jens@0
    19
    PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 
jens@0
    20
    CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF 
jens@0
    21
    THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
jens@0
    22
*/
jens@0
    23
#import "PlayingCard.h"
jens@1
    24
#import "GGBTextLayer.h"
jens@0
    25
#import "QuartzUtils.h"
jens@0
    26
jens@0
    27
jens@0
    28
@implementation PlayingCard
jens@0
    29
jens@0
    30
jens@0
    31
+ (NSRange) serialNumberRange;
jens@0
    32
{
jens@0
    33
    return NSMakeRange(1,52);
jens@0
    34
}
jens@0
    35
jens@0
    36
jens@1
    37
- (GGBLayer*) createFront
jens@0
    38
{
jens@1
    39
    GGBLayer *front = [super createFront];
jens@0
    40
    NSString *name = [NSString stringWithFormat: @"%@%@",
jens@0
    41
                      self.rankString, self.suitString];
jens@0
    42
    
jens@0
    43
    CGColorRef suitColor = self.suitColor;
jens@4
    44
    float scale = [Card cardSize].height/150;
jens@4
    45
    float cornerFontSize = MAX(18*scale, 14);
jens@4
    46
    float centerFontSize = 80*scale;
jens@4
    47
    
jens@8
    48
#if TARGET_OS_IPHONE
jens@4
    49
    UIFont *cornerFont = [UIFont boldSystemFontOfSize: cornerFontSize];
jens@4
    50
#else
jens@4
    51
    NSFont *cornerFont = [NSFont boldSystemFontOfSize: cornerFontSize];
jens@4
    52
#endif
jens@1
    53
    GGBTextLayer *label;
jens@1
    54
    label = [GGBTextLayer textLayerInSuperlayer: front
jens@1
    55
                                       withText: name
jens@4
    56
                                           font: cornerFont
jens@4
    57
                                      alignment: kCALayerMaxXMargin | kCALayerBottomMargin];
jens@0
    58
    label.foregroundColor = suitColor;
jens@1
    59
    label = [GGBTextLayer textLayerInSuperlayer: front
jens@1
    60
                                       withText: name
jens@4
    61
                                           font: cornerFont
jens@4
    62
                                      alignment: kCALayerMaxXMargin | kCALayerTopMargin];
jens@0
    63
    label.foregroundColor = suitColor;
jens@0
    64
    label.anchorPoint = CGPointMake(1,1);
jens@0
    65
    [label setValue: [NSNumber numberWithFloat: M_PI] forKeyPath: @"transform.rotation"];
jens@0
    66
    
jens@1
    67
    label = [GGBTextLayer textLayerInSuperlayer: front
jens@1
    68
                                       withText: self.faceSymbol
jens@4
    69
                                       fontSize: centerFontSize
jens@1
    70
                                      alignment: kCALayerWidthSizable | kCALayerHeightSizable];
jens@0
    71
    label.foregroundColor = suitColor;
jens@4
    72
    
jens@0
    73
    return front;
jens@0
    74
}
jens@0
    75
jens@0
    76
jens@0
    77
- (CardRank) rank       {return (self.serialNumber-1)%13 + 1;}
jens@0
    78
- (CardSuit) suit       {return (self.serialNumber-1)/13;}
jens@0
    79
jens@0
    80
- (CardColor) color
jens@0
    81
{
jens@0
    82
    CardSuit suit = self.suit;
jens@0
    83
    return suit==kSuitDiamonds || suit==kSuitHearts ?kColorRed :kColorBlack;
jens@0
    84
}
jens@0
    85
jens@0
    86
jens@0
    87
- (NSString*) suitString
jens@0
    88
{
jens@0
    89
    return [@"\u2663\u2666\u2665\u2660" substringWithRange: NSMakeRange(self.suit,1)];
jens@0
    90
}
jens@0
    91
jens@0
    92
- (NSString*) rankString
jens@0
    93
{
jens@0
    94
    CardRank rank = self.rank;
jens@0
    95
    if( rank == 10 )
jens@0
    96
        return @"10";
jens@0
    97
    else
jens@0
    98
        return [@"A234567890JQK" substringWithRange: NSMakeRange(rank-1,1)];
jens@0
    99
}
jens@0
   100
jens@0
   101
- (CGColorRef) suitColor
jens@0
   102
{
jens@0
   103
    static CGColorRef kSuitColor[4];
jens@0
   104
    if( ! kSuitColor[0] ) {
jens@0
   105
        kSuitColor[0] = kSuitColor[3] = kBlackColor;
jens@1
   106
        kSuitColor[1] = kSuitColor[2] = CreateRGB(1, 0, 0, 1);
jens@0
   107
    }
jens@0
   108
    return kSuitColor[self.suit];
jens@0
   109
}
jens@0
   110
jens@0
   111
jens@0
   112
- (NSString*) faceSymbol
jens@0
   113
{
jens@0
   114
    int rank = self.rank;
jens@0
   115
    if( rank < kRankJack )
jens@0
   116
        return self.suitString;
jens@0
   117
    else
jens@0
   118
        return [@"\u265E\u265B\u265A" substringWithRange: NSMakeRange(rank-kRankJack,1)]; // actually chess symbols
jens@0
   119
}
jens@0
   120
jens@0
   121
jens@0
   122
- (NSString*) description
jens@0
   123
{
jens@0
   124
    return [NSString stringWithFormat: @"%@[%@%@]",self.class,self.rankString,self.suitString];
jens@0
   125
}
jens@0
   126
jens@0
   127
jens@0
   128
@end