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/* This code is based on Apple's "GeekGameBoard" sample code, version 1.0.
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http://developer.apple.com/samplecode/GeekGameBoard/
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Copyright © 2007 Apple Inc. Copyright © 2008 Jens Alfke. All Rights Reserved.
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Redistribution and use in source and binary forms, with or without modification, are permitted
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provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright notice, this list of conditions
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and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright notice, this list of
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conditions and the following disclaimer in the documentation and/or other materials provided
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with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
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IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRI-
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BUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
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THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#import "Game+Protected.h"
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#import "QuartzUtils.h"
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#import "GGBUtils.h"
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@interface Game ()
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@property (copy) NSArray *players;
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@property (assign) Player *winner;
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- (void) _startTurn;
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@end
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@implementation Game
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- (id) init
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{
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self = [super init];
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if (self != nil) {
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// Don't create _turns till -initWithCoder or -setNumberOfPlayers:.
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}
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return self;
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}
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- (id) initWithCoder: (NSCoder*)decoder
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{
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self = [self init];
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if( self ) {
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_players = [[decoder decodeObjectForKey: @"players"] mutableCopy];
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_winner = [decoder decodeObjectForKey: @"winner"];
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_turns = [[decoder decodeObjectForKey: @"turns"] mutableCopy];
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_extraValues = [[decoder decodeObjectForKey: @"extraValues"] mutableCopy];
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self.currentTurnNo = self.maxTurnNo;
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}
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return self;
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}
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- (void) encodeWithCoder: (NSCoder*)coder
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{
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[coder encodeObject: _players forKey: @"players"];
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[coder encodeObject: _winner forKey: @"winner"];
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[coder encodeObject: _turns forKey: @"turns"];
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[coder encodeObject: _extraValues forKey: @"extraValues"];
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}
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- (id) initNewGameWithBoard: (GGBLayer*)board
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{
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self = [self init];
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if( self ) {
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self.board = board;
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NSAssert1(_players && _turns, @"%@ failed to set numberOfPlayers",self);
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}
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return self;
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}
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- (void) dealloc
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{
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[_board release];
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[_players release];
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[_turns release];
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[_extraValues release];
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[super dealloc];
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}
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@synthesize players=_players, winner=_winner, turns=_turns, requireConfirmation=_requireConfirmation;
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- (id)valueForUndefinedKey:(NSString *)key
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{
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return [_extraValues objectForKey: key];
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}
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- (void)setValue:(id)value forUndefinedKey:(NSString *)key
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{
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if( ! _extraValues )
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_extraValues = [[NSMutableDictionary alloc] init];
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if( value )
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[_extraValues setObject: value forKey: key];
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else
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[_extraValues removeObjectForKey: key];
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}
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#pragma mark -
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#pragma mark BOARD:
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- (void) setUpBoard
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{
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NSAssert1(NO,@"%@ forgot to implement -setUpBoard",[self class]);
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}
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- (GGBLayer*) board
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{
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return _board;
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}
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- (void) setBoard: (GGBLayer*)board
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{
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setObj(&_board,board);
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// Store a pointer to myself as the value of the "Game" property
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// of my root layer. (CALayers can have arbitrary KV properties stored into them.)
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// This is used by the -[CALayer game] category method defined below, to find the Game.
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[_board setValue: self forKey: @"Game"];
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BeginDisableAnimations();
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// Tell the game to add the necessary bits to the board:
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[self setUpBoard];
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// Re-apply the current state to set up the pieces/cards:
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self.stateString = [[_turns objectAtIndex: _currentTurnNo] boardState];
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EndDisableAnimations();
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}
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#pragma mark -
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#pragma mark PLAYERS:
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- (void) setNumberOfPlayers: (unsigned)n
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{
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NSMutableArray *players = [NSMutableArray arrayWithCapacity: n];
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for( int i=1; i<=n; i++ ) {
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Player *player = [[Player alloc] initWithGame: self];
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player.name = [NSString stringWithFormat: @"Player %i",i];
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[players addObject: player];
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[player release];
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}
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self.players = players;
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self.winner = nil;
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Turn *turn = [[Turn alloc] initStartOfGame: self];
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setObj(&_turns, [NSMutableArray arrayWithObject: turn]);
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[turn release];
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[self _startTurn];
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}
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- (Player*) remotePlayer
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{
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for( Player *player in _players )
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if( ! player.local )
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return player;
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return nil;
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}
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- (BOOL) isLocal
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{
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return self.remotePlayer == nil;
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}
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- (Player*) currentPlayer
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{
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return self.currentTurn.player;
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}
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+ (NSArray*) keyPathsForValuesAffectingCurrentPlayer {return [NSArray arrayWithObject: @"currentTurn"];}
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#pragma mark -
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#pragma mark TURNS:
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- (Turn*) currentTurn
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{
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return [_turns objectAtIndex: _currentTurnNo];
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}
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- (Turn*) latestTurn
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{
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return [_turns lastObject];
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}
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+ (NSArray*) keyPathsForValuesAffectingCurrentTurn {return [NSArray arrayWithObject: @"currentTurnNo"];}
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+ (NSArray*) keyPathsForValuesAffectingLatestTurn {return [NSArray arrayWithObject: @"turns"];}
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- (void) _startTurn
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{
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Turn *lastTurn = [_turns lastObject];
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NSAssert(lastTurn.status==kTurnFinished,@"Can't _startTurn till previous turn is finished");
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Turn *newTurn = [[Turn alloc] initWithPlayer: lastTurn.nextPlayer];
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[self willChangeValueForKey: @"turns"];
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[_turns addObject: newTurn];
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[self willChangeValueForKey: @"turns"];
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[newTurn release];
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self.currentTurnNo = _turns.count-1;
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}
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- (void) endTurn
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{
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Turn *curTurn = self.currentTurn;
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if( curTurn.isLatestTurn && ! curTurn.replaying ) {
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curTurn.status = kTurnComplete;
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NSLog(@"--- End of %@", curTurn);
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Player *winner = [self checkForWinner];
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if( winner ) {
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NSLog(@"*** The %@ Ends! The winner is %@ ! ***", self.class, winner);
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self.winner = winner;
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}
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if( ! _requireConfirmation || !curTurn.player.local )
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[self confirmCurrentTurn];
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[[NSNotificationCenter defaultCenter] postNotificationName: kTurnCompleteNotification
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object: curTurn];
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}
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}
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jens@7
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- (void) cancelCurrentTurn
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{
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Turn *curTurn = self.currentTurn;
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if( curTurn.status > kTurnEmpty && curTurn.status < kTurnFinished ) {
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if( _winner )
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self.winner = nil;
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if( _board )
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self.stateString = curTurn.previousTurn.boardState;
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curTurn.status = kTurnEmpty;
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}
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}
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jens@10
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252 |
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- (void) confirmCurrentTurn
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{
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Turn *curTurn = self.currentTurn;
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256 |
if( curTurn.status == kTurnComplete ) {
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257 |
curTurn.status = kTurnFinished;
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if( ! _winner )
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[self _startTurn];
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}
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}
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jens@7
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263 |
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- (BOOL) isLatestTurn
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jens@7
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{
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return _currentTurnNo == _turns.count-1;
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jens@7
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}
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jens@7
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268 |
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- (unsigned) maxTurnNo
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{
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return _turns.count-1;
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}
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jens@7
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jens@10
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+ (NSArray*) keyPathsForValuesAffectingIsLatestTurn {return [NSArray arrayWithObjects: @"currentTurnNo",@"turns",nil];}
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jens@10
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275 |
+ (NSArray*) keyPathsForValuesAffectingMaxTurnNo {return [NSArray arrayWithObjects: @"turns",nil];}
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jens@10
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276 |
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jens@10
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277 |
- (unsigned) currentTurnNo
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jens@10
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278 |
{
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jens@10
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279 |
return _currentTurnNo;
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jens@10
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280 |
}
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jens@10
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281 |
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jens@10
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282 |
|
jens@10
|
283 |
#pragma mark -
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jens@10
|
284 |
#pragma mark REPLAYING TURNS:
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jens@10
|
285 |
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jens@10
|
286 |
|
jens@10
|
287 |
- (void) setCurrentTurnNo: (unsigned)turnNo
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jens@10
|
288 |
{
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jens@10
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289 |
NSParameterAssert(turnNo<=self.maxTurnNo);
|
jens@10
|
290 |
unsigned oldTurnNo = _currentTurnNo;
|
jens@10
|
291 |
if( turnNo != oldTurnNo ) {
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jens@10
|
292 |
if( _board ) {
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jens@10
|
293 |
Turn *turn = [_turns objectAtIndex: turnNo];
|
jens@10
|
294 |
NSString *state;
|
jens@10
|
295 |
if( turn.status == kTurnEmpty )
|
jens@10
|
296 |
state = turn.previousTurn.boardState;
|
jens@10
|
297 |
else
|
jens@10
|
298 |
state = turn.boardState;
|
jens@10
|
299 |
NSAssert1(state,@"empty boardState at turn #%i",turnNo);
|
jens@10
|
300 |
_currentTurnNo = turnNo;
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jens@10
|
301 |
if( turnNo==oldTurnNo+1 ) {
|
jens@10
|
302 |
NSString *move = turn.move;
|
jens@10
|
303 |
if( move ) {
|
jens@10
|
304 |
NSLog(@"Reapplying move '%@'",move);
|
jens@10
|
305 |
turn.replaying = YES;
|
jens@10
|
306 |
@try{
|
jens@10
|
307 |
if( ! [self applyMoveString: move] ) {
|
jens@10
|
308 |
_currentTurnNo = oldTurnNo;
|
jens@10
|
309 |
NSBeep();
|
jens@10
|
310 |
NSLog(@"WARNING: %@ failed to apply stored move '%@'!", self,move);
|
jens@10
|
311 |
return;
|
jens@10
|
312 |
}
|
jens@10
|
313 |
}@finally{
|
jens@10
|
314 |
turn.replaying = NO;
|
jens@10
|
315 |
}
|
jens@10
|
316 |
}
|
jens@10
|
317 |
} else {
|
jens@10
|
318 |
NSLog(@"Reapplying state '%@'",state);
|
jens@10
|
319 |
BeginDisableAnimations();
|
jens@10
|
320 |
self.stateString = state;
|
jens@10
|
321 |
EndDisableAnimations();
|
jens@10
|
322 |
}
|
jens@10
|
323 |
if( ! [self.stateString isEqual: state] ) {
|
jens@10
|
324 |
_currentTurnNo = oldTurnNo;
|
jens@10
|
325 |
NSBeep();
|
jens@10
|
326 |
NSLog(@"WARNING: %@ failed to apply stored state '%@'!", self,state);
|
jens@10
|
327 |
return;
|
jens@10
|
328 |
}
|
jens@10
|
329 |
} else
|
jens@10
|
330 |
_currentTurnNo = turnNo;
|
jens@10
|
331 |
}
|
jens@10
|
332 |
}
|
jens@10
|
333 |
|
jens@10
|
334 |
|
jens@10
|
335 |
- (BOOL) animateMoveFrom: (CALayer<BitHolder>*)src to: (CALayer<BitHolder>*)dst
|
jens@7
|
336 |
{
|
jens@7
|
337 |
if( src==nil || dst==nil || dst==src )
|
jens@7
|
338 |
return NO;
|
jens@7
|
339 |
Bit *bit = [src canDragBit: src.bit];
|
jens@7
|
340 |
if( ! bit || ! [dst canDropBit: bit atPoint: GetCGRectCenter(dst.bounds)]
|
jens@7
|
341 |
|| ! [self canBit: bit moveFrom: src to: dst] )
|
jens@7
|
342 |
return NO;
|
jens@7
|
343 |
|
jens@7
|
344 |
ChangeSuperlayer(bit, _board.superlayer, -1);
|
jens@7
|
345 |
bit.pickedUp = YES;
|
jens@7
|
346 |
dst.highlighted = YES;
|
jens@7
|
347 |
[bit performSelector: @selector(setPickedUp:) withObject:nil afterDelay: 0.15];
|
jens@7
|
348 |
CGPoint endPosition = [dst convertPoint: GetCGRectCenter(dst.bounds) toLayer: bit.superlayer];
|
jens@7
|
349 |
[bit animateAndBlock: @"position"
|
jens@8
|
350 |
#if TARGET_OS_IPHONE
|
jens@8
|
351 |
from: [NSValue valueWithCGPoint: bit.position]
|
jens@8
|
352 |
to: [NSValue valueWithCGPoint: endPosition]
|
jens@8
|
353 |
#else
|
jens@7
|
354 |
from: [NSValue valueWithPoint: NSPointFromCGPoint(bit.position)]
|
jens@7
|
355 |
to: [NSValue valueWithPoint: NSPointFromCGPoint(endPosition)]
|
jens@8
|
356 |
#endif
|
jens@7
|
357 |
duration: 0.25];
|
jens@7
|
358 |
dst.bit = bit;
|
jens@7
|
359 |
dst.highlighted = NO;
|
jens@7
|
360 |
bit.pickedUp = NO;
|
jens@7
|
361 |
|
jens@7
|
362 |
[src draggedBit: bit to: dst];
|
jens@7
|
363 |
[self bit: bit movedFrom: src to: dst];
|
jens@10
|
364 |
return YES;
|
jens@10
|
365 |
}
|
jens@10
|
366 |
|
jens@10
|
367 |
|
jens@10
|
368 |
- (BOOL) animatePlacementIn: (CALayer<BitHolder>*)dst
|
jens@10
|
369 |
{
|
jens@10
|
370 |
if( dst == nil )
|
jens@10
|
371 |
return NO;
|
jens@10
|
372 |
Bit *bit = [self bitToPlaceInHolder: dst];
|
jens@10
|
373 |
if( ! bit )
|
jens@10
|
374 |
return NO;
|
jens@10
|
375 |
|
jens@10
|
376 |
CALayer<BitHolder>* oldHolder = (CALayer<BitHolder>*) bit.holder;
|
jens@10
|
377 |
if( oldHolder ) {
|
jens@10
|
378 |
if( oldHolder != dst )
|
jens@10
|
379 |
return [self animateMoveFrom: oldHolder to: dst];
|
jens@10
|
380 |
} else
|
jens@10
|
381 |
bit.position = [dst convertPoint: GetCGRectCenter(dst.bounds) toLayer: _board.superlayer];
|
jens@10
|
382 |
ChangeSuperlayer(bit, _board.superlayer, -1);
|
jens@10
|
383 |
bit.pickedUp = YES;
|
jens@10
|
384 |
dst.highlighted = YES;
|
jens@10
|
385 |
|
jens@10
|
386 |
DelayFor(0.2);
|
jens@10
|
387 |
|
jens@10
|
388 |
dst.bit = bit;
|
jens@10
|
389 |
dst.highlighted = NO;
|
jens@10
|
390 |
bit.pickedUp = NO;
|
jens@10
|
391 |
|
jens@10
|
392 |
[self bit: bit movedFrom: nil to: dst];
|
jens@7
|
393 |
return YES;
|
jens@7
|
394 |
}
|
jens@7
|
395 |
|
jens@7
|
396 |
|
jens@0
|
397 |
#pragma mark -
|
jens@0
|
398 |
#pragma mark GAMEPLAY METHODS TO BE OVERRIDDEN:
|
jens@0
|
399 |
|
jens@0
|
400 |
|
jens@10
|
401 |
+ (NSString*) identifier
|
jens@10
|
402 |
{
|
jens@10
|
403 |
NSString* name = [self description];
|
jens@10
|
404 |
if( [name hasSuffix: @"Game"] )
|
jens@10
|
405 |
name = [name substringToIndex: name.length-4];
|
jens@10
|
406 |
return name;
|
jens@10
|
407 |
}
|
jens@10
|
408 |
|
jens@10
|
409 |
+ (NSString*) displayName
|
jens@10
|
410 |
{
|
jens@10
|
411 |
return [self identifier];
|
jens@10
|
412 |
}
|
jens@10
|
413 |
|
jens@4
|
414 |
+ (BOOL) landscapeOriented
|
jens@4
|
415 |
{
|
jens@4
|
416 |
return NO;
|
jens@4
|
417 |
}
|
jens@4
|
418 |
|
jens@4
|
419 |
|
jens@10
|
420 |
- (NSString*) initialStateString
|
jens@10
|
421 |
{
|
jens@10
|
422 |
return @"";
|
jens@10
|
423 |
}
|
jens@10
|
424 |
|
jens@10
|
425 |
|
jens@10
|
426 |
- (CGImageRef) iconForPlayer: (int)playerIndex
|
jens@10
|
427 |
{
|
jens@10
|
428 |
return nil;
|
jens@10
|
429 |
}
|
jens@10
|
430 |
|
jens@10
|
431 |
|
jens@0
|
432 |
- (BOOL) canBit: (Bit*)bit moveFrom: (id<BitHolder>)src
|
jens@0
|
433 |
{
|
jens@0
|
434 |
return YES;
|
jens@0
|
435 |
}
|
jens@0
|
436 |
|
jens@0
|
437 |
- (BOOL) canBit: (Bit*)bit moveFrom: (id<BitHolder>)src to: (id<BitHolder>)dst
|
jens@0
|
438 |
{
|
jens@0
|
439 |
return YES;
|
jens@0
|
440 |
}
|
jens@0
|
441 |
|
jens@0
|
442 |
- (void) bit: (Bit*)bit movedFrom: (id<BitHolder>)src to: (id<BitHolder>)dst
|
jens@0
|
443 |
{
|
jens@0
|
444 |
[self endTurn];
|
jens@0
|
445 |
}
|
jens@0
|
446 |
|
jens@3
|
447 |
- (Bit*) bitToPlaceInHolder: (id<BitHolder>)holder
|
jens@3
|
448 |
{
|
jens@3
|
449 |
return nil;
|
jens@3
|
450 |
}
|
jens@3
|
451 |
|
jens@3
|
452 |
|
jens@0
|
453 |
- (BOOL) clickedBit: (Bit*)bit
|
jens@0
|
454 |
{
|
jens@0
|
455 |
return YES;
|
jens@0
|
456 |
}
|
jens@0
|
457 |
|
jens@0
|
458 |
- (Player*) checkForWinner
|
jens@0
|
459 |
{
|
jens@0
|
460 |
return nil;
|
jens@0
|
461 |
}
|
jens@0
|
462 |
|
jens@10
|
463 |
/* These are abstract
|
jens@10
|
464 |
|
jens@7
|
465 |
- (NSString*) stateString {return @"";}
|
jens@7
|
466 |
- (void) setStateString: (NSString*)s { }
|
jens@7
|
467 |
|
jens@7
|
468 |
- (BOOL) applyMoveString: (NSString*)move {return NO;}
|
jens@10
|
469 |
*/
|
jens@7
|
470 |
|
jens@0
|
471 |
@end
|
jens@0
|
472 |
|
jens@0
|
473 |
|
jens@0
|
474 |
|
jens@0
|
475 |
|
jens@10
|
476 |
#pragma mark -
|
jens@0
|
477 |
@implementation CALayer (Game)
|
jens@0
|
478 |
|
jens@0
|
479 |
- (Game*) game
|
jens@0
|
480 |
{
|
jens@0
|
481 |
// The Game object stores a pointer to itself as the value of the "Game" property
|
jens@0
|
482 |
// of its root layer. (CALayers can have arbitrary KV properties stored into them.)
|
jens@0
|
483 |
for( CALayer *layer = self; layer; layer=layer.superlayer ) {
|
jens@0
|
484 |
Game *game = [layer valueForKey: @"Game"];
|
jens@0
|
485 |
if( game )
|
jens@0
|
486 |
return game;
|
jens@0
|
487 |
}
|
jens@0
|
488 |
NSAssert1(NO,@"Couldn't look up Game from %@",self);
|
jens@0
|
489 |
return nil;
|
jens@0
|
490 |
}
|
jens@0
|
491 |
|
jens@0
|
492 |
@end
|