Source/Game.m
author Jens Alfke <jens@mooseyard.com>
Tue Mar 11 09:21:53 2008 -0700 (2008-03-11)
changeset 3 40d225cf9c43
parent 1 3eb7be1dd7b6
child 4 d781b00f3ed4
permissions -rw-r--r--
Added support for clicking the board to place new pieces. Go and Tic-Tac-Toe now use this.
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/*  This code is based on Apple's "GeekGameBoard" sample code, version 1.0.
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    http://developer.apple.com/samplecode/GeekGameBoard/
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    Copyright © 2007 Apple Inc. Copyright © 2008 Jens Alfke. All Rights Reserved.
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    Redistribution and use in source and binary forms, with or without modification, are permitted
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    provided that the following conditions are met:
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    * Redistributions of source code must retain the above copyright notice, this list of conditions
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      and the following disclaimer.
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    * Redistributions in binary form must reproduce the above copyright notice, this list of
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      conditions and the following disclaimer in the documentation and/or other materials provided
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      with the distribution.
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    THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
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    IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND 
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    FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRI-
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    BUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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    (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 
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    PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 
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    CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF 
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    THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#import "Game.h"
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#import "Bit.h"
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@interface Game ()
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@property (copy) NSArray *players;
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@property (assign) Player *currentPlayer, *winner;
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@end
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@implementation Game
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+ (NSString*) displayName
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{
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    NSString* name = [self description];
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    if( [name hasSuffix: @"Game"] )
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        name = [name substringToIndex: name.length-4];
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    return name;
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}
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- (id) initWithBoard: (GGBLayer*)board
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{
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    self = [super init];
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    if (self != nil) {
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        _board = [board retain];
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        // Store a pointer to myself as the value of the "Game" property
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        // of my root layer. (CALayers can have arbitrary KV properties stored into them.)
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        // This is used by the -[CALayer game] category method defined below, to find the Game.
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        [board setValue: self forKey: @"Game"];
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    }
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    return self;
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}
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- (void) dealloc
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{
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    [_board release];
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    [_players release];
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    [super dealloc];
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}
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@synthesize players=_players, currentPlayer=_currentPlayer, winner=_winner;
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- (void) setNumberOfPlayers: (unsigned)n
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{
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    NSMutableArray *players = [NSMutableArray arrayWithCapacity: n];
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    for( int i=1; i<=n; i++ ) {
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        Player *player = [[Player alloc] initWithGame: self];
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        player.name = [NSString stringWithFormat: @"Player %i",i];
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        [players addObject: player];
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        [player release];
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    }
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    self.winner = nil;
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    self.currentPlayer = nil;
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    self.players = players;
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}
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- (void) nextPlayer
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{
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    if( ! _currentPlayer ) {
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        NSLog(@"*** The %@ Begins! ***", self.class);
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        self.currentPlayer = [_players objectAtIndex: 0];
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    } else {
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        self.currentPlayer = _currentPlayer.nextPlayer;
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    }
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    NSLog(@"Current player is %@",_currentPlayer);
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}
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- (void) endTurn
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{
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    NSLog(@"--- End of turn");
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    Player *winner = [self checkForWinner];
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    if( winner ) {
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        NSLog(@"*** The %@ Ends! The winner is %@ ! ***", self.class, winner);
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        self.winner = winner;
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    } else
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        [self nextPlayer];
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}
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#pragma mark -
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#pragma mark GAMEPLAY METHODS TO BE OVERRIDDEN:
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- (BOOL) canBit: (Bit*)bit moveFrom: (id<BitHolder>)src
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{
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    return YES;
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}
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- (BOOL) canBit: (Bit*)bit moveFrom: (id<BitHolder>)src to: (id<BitHolder>)dst
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{
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    return YES;
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}
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- (void) bit: (Bit*)bit movedFrom: (id<BitHolder>)src to: (id<BitHolder>)dst
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{
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    [self endTurn];
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}
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- (Bit*) bitToPlaceInHolder: (id<BitHolder>)holder
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{
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    return nil;
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}
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- (BOOL) clickedBit: (Bit*)bit
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{
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    return YES;
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}
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- (Player*) checkForWinner
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{
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    return nil;
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}
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@end
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@implementation Player
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- (id) initWithGame: (Game*)game
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{
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    self = [super init];
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    if (self != nil) {
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        _game = game;
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    }
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    return self;
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}
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@synthesize game=_game, name=_name;
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- (BOOL) isCurrent      {return self == _game.currentPlayer;}
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- (BOOL) isFriendly     {return self == _game.currentPlayer;}   // could be overridden for games with partners
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- (BOOL) isUnfriendly   {return ! self.friendly;}
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- (int) index
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{
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    return [_game.players indexOfObjectIdenticalTo: self];
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}
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- (Player*) nextPlayer
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{
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    return [_game.players objectAtIndex: (self.index+1) % _game.players.count];
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}
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- (Player*) previousPlayer
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{
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    return [_game.players objectAtIndex: (self.index-1) % _game.players.count];
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}
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- (NSString*) description
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{
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    return [NSString stringWithFormat: @"%@[%@]", self.class,self.name];
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}
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@end
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@implementation CALayer (Game)
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- (Game*) game
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{
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    // The Game object stores a pointer to itself as the value of the "Game" property
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    // of its root layer. (CALayers can have arbitrary KV properties stored into them.)
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    for( CALayer *layer = self; layer; layer=layer.superlayer ) {
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        Game *game = [layer valueForKey: @"Game"];
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        if( game )
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            return game;
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    }
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    NSAssert1(NO,@"Couldn't look up Game from %@",self);
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    return nil;
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}
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@end