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/* This code is based on Apple's "GeekGameBoard" sample code, version 1.0.
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http://developer.apple.com/samplecode/GeekGameBoard/
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Copyright © 2007 Apple Inc. Copyright © 2008 Jens Alfke. All Rights Reserved.
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Redistribution and use in source and binary forms, with or without modification, are permitted
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provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright notice, this list of conditions
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and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright notice, this list of
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conditions and the following disclaimer in the documentation and/or other materials provided
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with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
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IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRI-
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BUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
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THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#import "Bit.h"
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/** Hardcoded dimensions of a Card */
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#define kCardWidth 100
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#define kCardHeight 150
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/* A card of some type (playing card, Community Chest, money, ...)
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Has an identifying serial number (could be in the range 1..52 for playing cards).
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Can be face-up or down. */
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@interface Card : Bit
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{
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@private
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int _serialNumber;
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CALayer *_front, *_back;
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BOOL _faceUp;
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}
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/** The range of serialNumbers used for this type of card. Used when instantiating Decks.
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Abstract; must be overridden. */
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+ (NSRange) serialNumberRange;
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- (id) initWithSerialNumber: (int)serial position: (CGPoint)pos;
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@property (readonly) int serialNumber;
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/** Cards can be face-up or face-down, of course. */
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@property BOOL faceUp;
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//protected -- for subclasses only:
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/** Creates the sub-layer that displays the front side of the card.
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Subclasses should probably call the superclass method, configure the layer it returns
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(based on the card's serialNumber) and then return that layer. */
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- (CALayer*) createFront;
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/** Creates the sub-layer that displays the back side of the card.
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Subclasses should probably call the superclass method, configure the layer it returns and
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return that layer. */
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- (CALayer*) createBack;
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@end
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