1.1 --- a/Source/Game.m Mon Mar 10 17:30:57 2008 -0700
1.2 +++ b/Source/Game.m Tue Mar 11 09:21:53 2008 -0700
1.3 @@ -30,15 +30,6 @@
1.4 @end
1.5
1.6
1.7 -/** WARNING: THIS CODE REQUIRES GARBAGE COLLECTION!
1.8 - ** This sample application uses Objective-C 2.0 garbage collection.
1.9 - ** Therefore, the source code in this file does NOT perform manual object memory management.
1.10 - ** If you reuse any of this code in a process that isn't garbage collected, you will need to
1.11 - ** add all necessary retain/release/autorelease calls, and implement -dealloc methods,
1.12 - ** otherwise unpleasant leakage will occur!
1.13 - **/
1.14 -
1.15 -
1.16 @implementation Game
1.17
1.18
1.19 @@ -134,6 +125,12 @@
1.20 [self endTurn];
1.21 }
1.22
1.23 +- (Bit*) bitToPlaceInHolder: (id<BitHolder>)holder
1.24 +{
1.25 + return nil;
1.26 +}
1.27 +
1.28 +
1.29 - (BOOL) clickedBit: (Bit*)bit
1.30 {
1.31 return YES;