1.1 --- a/Source/HexchequerGame.m Mon Mar 10 17:30:57 2008 -0700
1.2 +++ b/Source/HexchequerGame.m Thu May 29 15:04:06 2008 -0700
1.3 @@ -32,18 +32,31 @@
1.4
1.5 - (Grid*) x_makeGrid
1.6 {
1.7 - HexGrid *grid = [[[HexGrid alloc] initWithRows: 9 columns: 9 frame: _board.bounds] autorelease];
1.8 + HexGrid *grid = [[HexGrid alloc] initWithRows: 9 columns: 9 frame: _board.bounds];
1.9 + _grid = grid;
1.10 CGPoint pos = grid.position;
1.11 pos.x = floor((_board.bounds.size.width-grid.frame.size.width)/2);
1.12 grid.position = pos;
1.13 - [grid addCellsInHexagon];
1.14 grid.allowsMoves = YES;
1.15 grid.allowsCaptures = NO; // no land-on captures, that is
1.16 grid.cellColor = CreateGray(1.0, 0.25);
1.17 grid.lineColor = kTranslucentLightGrayColor;
1.18
1.19 - [self addPieces: @"Green Ball.png" toGrid: grid forPlayer: 0 rows: NSMakeRange(0,2) alternating: NO];
1.20 - [self addPieces: @"Red Ball.png" toGrid: grid forPlayer: 1 rows: NSMakeRange(7,2) alternating: NO];
1.21 + [grid addCellsInHexagon];
1.22 + for( int y=0; y<9; y++ ) {
1.23 + for( int x=0; x<9; x++ ) {
1.24 + GridCell *cell = [_grid cellAtRow: y column: x];
1.25 + if( cell )
1.26 + [_cells addObject: cell];
1.27 + }
1.28 + }
1.29 + self.stateString = @"111111111111111111-------------------------222222222222222222";
1.30 +
1.31 + [self performSelector: @selector(applyMoveString:) withObject: @"C4D4" afterDelay: 2.0];
1.32 + [self performSelector: @selector(applyMoveString:) withObject: @"G3F3" afterDelay: 5.0];
1.33 + [self performSelector: @selector(applyMoveString:) withObject: @"D4E4" afterDelay: 8.0];
1.34 + [self performSelector: @selector(applyMoveString:) withObject: @"F3D4" afterDelay: 11.0];
1.35 +
1.36 return grid;
1.37 }
1.38
1.39 @@ -64,8 +77,12 @@
1.40 {
1.41 Hex *src=(Hex*)srcHolder, *dst=(Hex*)dstHolder;
1.42 int playerIndex = self.currentPlayer.index;
1.43 - BOOL isKing = ([bit valueForKey: @"King"] != nil);
1.44 +
1.45 + if( self.currentMove.length==0 )
1.46 + [self.currentMove appendString: src.name];
1.47 + [self.currentMove appendString: dst.name];
1.48
1.49 + BOOL isKing = ([bit valueForKey: @"King"] != nil);
1.50 PlaySound(isKing ?@"Funk" :@"Tink");
1.51
1.52 // "King" a piece that made it to the last row: