1.1 --- a/Source/Game+Protected.h Mon Jul 07 15:47:42 2008 -0700
1.2 +++ b/Source/Game+Protected.h Sun Jan 11 00:02:27 2009 -0800
1.3 @@ -25,11 +25,14 @@
1.4
1.5 #pragma mark Abstract methods for subclasses to implement:
1.6
1.7 -/** Called by -setBoard: Should all all necessary Grids/Pieces/Cards/etc. to _board.
1.8 +/** Called by -setTable: Should all all necessary Grids/Pieces/Cards/etc. to _table.
1.9 This method is always called during initialization of a new Game, and may be called
1.10 - again afterwards, for example if the board area is resized. */
1.11 + again afterwards, for example if the table area is resized. */
1.12 - (void) setUpBoard;
1.13
1.14 +/** Called after the tablePerspectiveAngle property changes. */
1.15 +- (void) perspectiveChanged;
1.16 +
1.17 /** Should return the winning player, if the current position is a win, else nil.
1.18 Default implementation returns nil. */
1.19 - (Player*) checkForWinner;
1.20 @@ -40,6 +43,10 @@
1.21 /** Sets the number of players in the game. Subclass initializers should call this. */
1.22 - (void) setNumberOfPlayers: (unsigned)n;
1.23
1.24 +/** The angle by which the table is tilted "away from" the viewer to give 3D perspective.
1.25 + Subclasses should not change this! It won't do anything. */
1.26 +@property CGFloat tablePerspectiveAngle;
1.27 +
1.28 /** Animate a piece moving from src to dst. Used in implementing -applyMoveString:. */
1.29 - (BOOL) animateMoveFrom: (CALayer<BitHolder>*)src to: (CALayer<BitHolder>*)dst;
1.30