1.1 --- a/Source/Game.m Mon Jul 21 17:32:21 2008 -0700
1.2 +++ b/Source/Game.m Sun Jan 11 00:02:27 2009 -0800
1.3 @@ -143,6 +143,23 @@
1.4 }
1.5 }
1.6
1.7 +- (CGFloat) tablePerspectiveAngle
1.8 +{
1.9 + return _tablePerspectiveAngle;
1.10 +}
1.11 +
1.12 +- (void) setTablePerspectiveAngle: (CGFloat)angle
1.13 +{
1.14 + if( angle != _tablePerspectiveAngle ) {
1.15 + _tablePerspectiveAngle = angle;
1.16 + [self perspectiveChanged];
1.17 + }
1.18 +}
1.19 +
1.20 +- (void) perspectiveChanged
1.21 +{
1.22 +}
1.23 +
1.24
1.25 #pragma mark -
1.26 #pragma mark PLAYERS: