Source/Bit.h
changeset 0 e9f7ba4718e1
child 1 3eb7be1dd7b6
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/Source/Bit.h	Fri Mar 07 11:43:02 2008 -0800
     1.3 @@ -0,0 +1,69 @@
     1.4 +/*  This code is based on Apple's "GeekGameBoard" sample code, version 1.0.
     1.5 +    http://developer.apple.com/samplecode/GeekGameBoard/
     1.6 +    Copyright © 2007 Apple Inc. Copyright © 2008 Jens Alfke. All Rights Reserved.
     1.7 +
     1.8 +    Redistribution and use in source and binary forms, with or without modification, are permitted
     1.9 +    provided that the following conditions are met:
    1.10 +
    1.11 +    * Redistributions of source code must retain the above copyright notice, this list of conditions
    1.12 +      and the following disclaimer.
    1.13 +    * Redistributions in binary form must reproduce the above copyright notice, this list of
    1.14 +      conditions and the following disclaimer in the documentation and/or other materials provided
    1.15 +      with the distribution.
    1.16 +
    1.17 +    THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
    1.18 +    IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND 
    1.19 +    FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRI-
    1.20 +    BUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
    1.21 +    (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 
    1.22 +    PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 
    1.23 +    CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF 
    1.24 +    THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    1.25 +*/
    1.26 +#import <Quartz/Quartz.h>
    1.27 +
    1.28 +
    1.29 +@class Game, Player;
    1.30 +@protocol BitHolder;
    1.31 +
    1.32 +
    1.33 +/** Standard Z positions */
    1.34 +enum {
    1.35 +    kBoardZ = 1,
    1.36 +    kCardZ  = 2,
    1.37 +    kPieceZ = 3,
    1.38 +    
    1.39 +    kPickedUpZ = 100
    1.40 +};
    1.41 +
    1.42 +
    1.43 +/** A moveable item in a card/board game.
    1.44 +    Abstract superclass of Card and Piece. */
    1.45 +@interface Bit : CALayer <NSCopying>
    1.46 +{
    1.47 +    @private
    1.48 +    int _restingZ;      // Original z position, saved while pickedUp
    1.49 +    Player *_owner;     // Player that owns this Bit
    1.50 +}
    1.51 +
    1.52 +/** Conveniences for getting/setting the layer's scale and rotation */
    1.53 +@property CGFloat scale;
    1.54 +@property int rotation;         // in degrees! Positive = clockwise
    1.55 +
    1.56 +/** "Picking up" a Bit makes it larger, translucent, and in front of everything else */
    1.57 +@property BOOL pickedUp;
    1.58 +
    1.59 +/** Current holder (or nil) */
    1.60 +@property (readonly) id<BitHolder> holder;
    1.61 +
    1.62 +/** Ownership of this Bit */
    1.63 +@property (assign) Player *owner;
    1.64 +
    1.65 +/** Conveniences for owner.friendly, owner.unfriendly */
    1.66 +@property (readonly, getter=isFriendly)   BOOL friendly;
    1.67 +@property (readonly, getter=isUnfriendly) BOOL unfriendly;
    1.68 +
    1.69 +/** Removes this Bit while running a explosion/fade-out animation */
    1.70 +- (void) destroy;
    1.71 +
    1.72 +@end