Source/DemoBoardView.m
author Jens Alfke <jens@mooseyard.com>
Wed May 28 12:47:10 2008 -0700 (2008-05-28)
changeset 8 45c82a071aca
parent 7 428a194e3e59
child 10 6c78cc6bd7a6
permissions -rw-r--r--
* Got it working with latest iPhone SDK.
* Fixed some text alignment issues that showed up on PlayingCards.
* Working on persistence and move-tracking for Game.
     1 /*  This code is based on Apple's "GeekGameBoard" sample code, version 1.0.
     2     http://developer.apple.com/samplecode/GeekGameBoard/
     3     Copyright © 2007 Apple Inc. Copyright © 2008 Jens Alfke. All Rights Reserved.
     4 
     5     Redistribution and use in source and binary forms, with or without modification, are permitted
     6     provided that the following conditions are met:
     7 
     8     * Redistributions of source code must retain the above copyright notice, this list of conditions
     9       and the following disclaimer.
    10     * Redistributions in binary form must reproduce the above copyright notice, this list of
    11       conditions and the following disclaimer in the documentation and/or other materials provided
    12       with the distribution.
    13 
    14     THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
    15     IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND 
    16     FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRI-
    17     BUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
    18     (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 
    19     PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 
    20     CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF 
    21     THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    22 */
    23 #import "DemoBoardView.h"
    24 #import "Game.h"
    25 #import "GGBTextLayer.h"
    26 #import "QuartzUtils.h"
    27 
    28 
    29 /**  WARNING: THIS CODE REQUIRES GARBAGE COLLECTION!
    30  **  This sample application uses Objective-C 2.0 garbage collection.
    31  **  Therefore, the source code in this file does NOT perform manual object memory management.
    32  **  If you reuse any of this code in a process that isn't garbage collected, you will need to
    33  **  add all necessary retain/release/autorelease calls, and implement -dealloc methods,
    34  **  otherwise unpleasant leakage will occur!
    35  **/
    36 
    37 
    38 @implementation DemoBoardView
    39 
    40 
    41 /** Class names of available games */
    42 static NSString* const kMenuGameNames[] = {@"KlondikeGame", @"CheckersGame", @"HexchequerGame",
    43                                            @"TicTacToeGame", @"GoGame"};
    44 
    45 /** Class name of the current game. */
    46 static NSString* sCurrentGameName = @"CheckersGame";
    47 
    48 
    49 - (void) startGameNamed: (NSString*)gameClassName
    50 {
    51     [super startGameNamed: gameClassName];
    52     
    53     Game *game = self.game;
    54     [game addObserver: self 
    55            forKeyPath: @"currentPlayer"
    56               options: NSKeyValueObservingOptionInitial
    57               context: NULL];
    58     [game addObserver: self
    59            forKeyPath: @"winner"
    60               options: 0 
    61               context: NULL];
    62     
    63     self.window.title = [(id)[game class] displayName];
    64 }
    65 
    66 
    67 - (CGRect) gameBoardFrame
    68 {
    69     CGRect bounds = [super gameBoardFrame];
    70     bounds.size.height -= 32;                   // Leave room for headline
    71     return CGRectInset(bounds,4,4);
    72 }
    73 
    74 
    75 - (BOOL)canBecomeKeyView        {return YES;}
    76 - (BOOL)acceptsFirstResponder   {return YES;}
    77 
    78 
    79 - (void) awakeFromNib
    80 {
    81     srandomdev();
    82     
    83     [self registerForDraggedTypes: [NSImage imagePasteboardTypes]];
    84     [self registerForDraggedTypes: [NSArray arrayWithObject: NSFilenamesPboardType]];
    85     
    86     CGRect bounds = self.layer.bounds;
    87     self.layer.backgroundColor = GetCGPatternNamed(@"Background.png");
    88         
    89     bounds.size.height -= 32;
    90     _headline = [GGBTextLayer textLayerInSuperlayer: self.layer
    91                                            withText: nil
    92                                            fontSize: 24
    93                                           alignment: kCALayerWidthSizable | kCALayerMinYMargin];
    94     
    95     [self startGameNamed: sCurrentGameName];
    96     
    97     [_turnSlider bind: @"value"    toObject: self withKeyPath: @"game.currentTurn" options: nil];
    98 }
    99 
   100 
   101 - (IBAction) startGameFromMenu: (id)sender
   102 {
   103     sCurrentGameName = kMenuGameNames[ [sender tag] ];
   104     [self startGameNamed: sCurrentGameName];
   105 }
   106 
   107 
   108 - (void)observeValueForKeyPath:(NSString *)keyPath 
   109                       ofObject:(id)object 
   110                         change:(NSDictionary *)change
   111                        context:(void *)context
   112 {
   113     Game *game = self.game;
   114     if( object == game ) {
   115         NSLog(@"maxTurn = %u, currentTurn=%u", self.game.maxTurn,self.game.currentTurn);
   116         _turnSlider.maxValue = self.game.maxTurn;
   117         _turnSlider.numberOfTickMarks = self.game.maxTurn+1;
   118         
   119         Player *p = game.winner;
   120         NSString *msg;
   121         if( p ) {
   122             [[NSSound soundNamed: @"Sosumi"] play];
   123             msg = @"%@ wins! Congratulations!";
   124         } else {
   125             p = game.currentPlayer;
   126             msg = @"Your turn, %@";
   127             NSLog(@"Game state = '%@'", self.game.stateString);
   128         }
   129         _headline.string = [NSString stringWithFormat: msg, p.name];
   130     }
   131 }
   132 
   133 
   134 - (IBAction) undo: (id)sender
   135 {
   136     if( self.game.currentTurn > 0 )
   137         self.game.currentTurn--;
   138     else
   139         NSBeep();
   140 }
   141 
   142 
   143 - (IBAction) redo: (id)sender
   144 {
   145     if( self.game.currentTurn < self.game.maxTurn )
   146         self.game.currentTurn++;
   147     else
   148         NSBeep();
   149 }
   150 
   151 
   152 - (IBAction) enterFullScreen: (id)sender
   153 {
   154     [super enterFullScreen: sender];
   155     [self startGameNamed: sCurrentGameName];        // restart game so it'll use the new size
   156 }
   157 
   158 
   159 #pragma mark -
   160 #pragma mark NSAPPLICATION DELEGATE:
   161 
   162 
   163 - (BOOL)applicationShouldTerminateAfterLastWindowClosed:(NSApplication *)sender
   164 {
   165     return YES;
   166 }
   167 
   168 @end