Lots of reworking. Completed support for game history, including Turn class. Changed Game API around quite a bit.
1 /* This code is based on Apple's "GeekGameBoard" sample code, version 1.0.
2 http://developer.apple.com/samplecode/GeekGameBoard/
3 Copyright © 2007 Apple Inc. Copyright © 2008 Jens Alfke. All Rights Reserved.
5 Redistribution and use in source and binary forms, with or without modification, are permitted
6 provided that the following conditions are met:
8 * Redistributions of source code must retain the above copyright notice, this list of conditions
9 and the following disclaimer.
10 * Redistributions in binary form must reproduce the above copyright notice, this list of
11 conditions and the following disclaimer in the documentation and/or other materials provided
12 with the distribution.
14 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
15 IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
16 FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRI-
17 BUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
18 (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
19 PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
20 CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
21 THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23 #import "DemoBoardView.h"
25 #import "GGBTextLayer.h"
26 #import "QuartzUtils.h"
29 @implementation DemoBoardView
32 /** Class names of available games */
33 static NSString* const kMenuGameNames[] = {@"KlondikeGame", @"CheckersGame", @"HexchequerGame",
34 @"TicTacToeGame", @"GoGame"};
36 /** Class name of the current game. */
37 static NSString* sCurrentGameName = @"CheckersGame";
40 - (IBAction) toggleRemoteOpponent: (id)sender
42 NSAssert(self.game.currentTurn==0,@"Game has already begun");
43 Player *opponent = [self.game.players objectAtIndex: 1];
44 opponent.local = !opponent.local;
48 - (void) startGameNamed: (NSString*)gameClassName
50 [super startGameNamed: gameClassName];
52 Game *game = self.game;
53 [game addObserver: self
54 forKeyPath: @"currentPlayer"
55 options: NSKeyValueObservingOptionInitial
57 [game addObserver: self
62 self.window.title = [(id)[game class] displayName];
66 - (CGRect) gameBoardFrame
68 CGRect bounds = [super gameBoardFrame];
69 bounds.size.height -= 32; // Leave room for headline
70 return CGRectInset(bounds,4,4);
74 - (BOOL)canBecomeKeyView {return YES;}
75 - (BOOL)acceptsFirstResponder {return YES;}
82 [self registerForDraggedTypes: [NSImage imagePasteboardTypes]];
83 [self registerForDraggedTypes: [NSArray arrayWithObject: NSFilenamesPboardType]];
85 CGRect bounds = self.layer.bounds;
86 self.layer.backgroundColor = GetCGPatternNamed(@"Background.png");
88 bounds.size.height -= 32;
89 _headline = [GGBTextLayer textLayerInSuperlayer: self.layer
92 alignment: kCALayerWidthSizable | kCALayerMinYMargin];
94 [self startGameNamed: sCurrentGameName];
96 [_turnSlider bind: @"value" toObject: self withKeyPath: @"game.currentTurn" options: nil];
100 - (IBAction) startGameFromMenu: (id)sender
102 sCurrentGameName = kMenuGameNames[ [sender tag] ];
103 [self startGameNamed: sCurrentGameName];
107 - (void)observeValueForKeyPath:(NSString *)keyPath
109 change:(NSDictionary *)change
110 context:(void *)context
112 Game *game = self.game;
113 if( object == game ) {
114 NSLog(@"maxTurn = %u, currentTurn = %u",
115 self.game.maxTurn,self.game.currentTurn);
116 NSLog(@"Game state = '%@'", self.game.stateString);
118 _turnSlider.maxValue = self.game.maxTurn;
119 _turnSlider.numberOfTickMarks = self.game.maxTurn+1;
121 Player *p = game.winner;
125 [[NSSound soundNamed: @"Sosumi"] play];
126 if( self.game.local )
127 msg = @"%@ wins! Congratulations!";
129 msg = p.local ?@"You Win! Congratulations!" :@"You Lose ... :-(";
131 // Otherwise go on to the next turn:
132 p = game.currentPlayer;
133 msg = @"Your turn, %@";
135 _headline.string = [NSString stringWithFormat: msg, p.name];
140 - (IBAction) undo: (id)sender
142 if( self.game.currentTurn > 0 )
143 self.game.currentTurn--;
149 - (IBAction) redo: (id)sender
151 if( self.game.currentTurn < self.game.maxTurn )
152 self.game.currentTurn++;
159 #pragma mark NSAPPLICATION DELEGATE:
162 - (BOOL)applicationShouldTerminateAfterLastWindowClosed:(NSApplication *)sender