Source/PlayingCard.m
author Jens Alfke <jens@mooseyard.com>
Mon Mar 10 17:32:04 2008 -0700 (2008-03-10)
changeset 2 7b0441db81e5
parent 0 e9f7ba4718e1
child 4 d781b00f3ed4
permissions -rw-r--r--
Oops, needed to fix an #include
     1 /*  This code is based on Apple's "GeekGameBoard" sample code, version 1.0.
     2     http://developer.apple.com/samplecode/GeekGameBoard/
     3     Copyright © 2007 Apple Inc. Copyright © 2008 Jens Alfke. All Rights Reserved.
     4 
     5     Redistribution and use in source and binary forms, with or without modification, are permitted
     6     provided that the following conditions are met:
     7 
     8     * Redistributions of source code must retain the above copyright notice, this list of conditions
     9       and the following disclaimer.
    10     * Redistributions in binary form must reproduce the above copyright notice, this list of
    11       conditions and the following disclaimer in the documentation and/or other materials provided
    12       with the distribution.
    13 
    14     THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
    15     IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND 
    16     FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRI-
    17     BUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
    18     (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 
    19     PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 
    20     CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF 
    21     THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    22 */
    23 #import "PlayingCard.h"
    24 #import "GGBTextLayer.h"
    25 #import "QuartzUtils.h"
    26 
    27 
    28 @implementation PlayingCard
    29 
    30 
    31 + (NSRange) serialNumberRange;
    32 {
    33     return NSMakeRange(1,52);
    34 }
    35 
    36 
    37 - (GGBLayer*) createFront
    38 {
    39     GGBLayer *front = [super createFront];
    40     NSString *name = [NSString stringWithFormat: @"%@%@",
    41                       self.rankString, self.suitString];
    42     
    43     CGColorRef suitColor = self.suitColor;
    44     GGBTextLayer *label;
    45     label = [GGBTextLayer textLayerInSuperlayer: front
    46                                        withText: name
    47                                        fontSize: 18.0
    48                                       alignment: kCALayerMaxXMargin | kCALayerMinYMargin];
    49     label.foregroundColor = suitColor;
    50     label = [GGBTextLayer textLayerInSuperlayer: front
    51                                        withText: name
    52                                        fontSize: 18.0
    53                                       alignment: kCALayerMaxXMargin | kCALayerMaxYMargin];
    54     label.foregroundColor = suitColor;
    55     label.anchorPoint = CGPointMake(1,1);
    56     [label setValue: [NSNumber numberWithFloat: M_PI] forKeyPath: @"transform.rotation"];
    57     
    58     label = [GGBTextLayer textLayerInSuperlayer: front
    59                                        withText: self.faceSymbol
    60                                        fontSize: 80
    61                                       alignment: kCALayerWidthSizable | kCALayerHeightSizable];
    62     label.foregroundColor = suitColor;
    63     return front;
    64 }
    65 
    66 
    67 - (CardRank) rank       {return (self.serialNumber-1)%13 + 1;}
    68 - (CardSuit) suit       {return (self.serialNumber-1)/13;}
    69 
    70 - (CardColor) color
    71 {
    72     CardSuit suit = self.suit;
    73     return suit==kSuitDiamonds || suit==kSuitHearts ?kColorRed :kColorBlack;
    74 }
    75 
    76 
    77 - (NSString*) suitString
    78 {
    79     return [@"\u2663\u2666\u2665\u2660" substringWithRange: NSMakeRange(self.suit,1)];
    80 }
    81 
    82 - (NSString*) rankString
    83 {
    84     CardRank rank = self.rank;
    85     if( rank == 10 )
    86         return @"10";
    87     else
    88         return [@"A234567890JQK" substringWithRange: NSMakeRange(rank-1,1)];
    89 }
    90 
    91 - (CGColorRef) suitColor
    92 {
    93     static CGColorRef kSuitColor[4];
    94     if( ! kSuitColor[0] ) {
    95         kSuitColor[0] = kSuitColor[3] = kBlackColor;
    96         kSuitColor[1] = kSuitColor[2] = CreateRGB(1, 0, 0, 1);
    97     }
    98     return kSuitColor[self.suit];
    99 }
   100 
   101 
   102 - (NSString*) faceSymbol
   103 {
   104     int rank = self.rank;
   105     if( rank < kRankJack )
   106         return self.suitString;
   107     else
   108         return [@"\u265E\u265B\u265A" substringWithRange: NSMakeRange(rank-kRankJack,1)]; // actually chess symbols
   109 }
   110 
   111 
   112 - (NSString*) description
   113 {
   114     return [NSString stringWithFormat: @"%@[%@%@]",self.class,self.rankString,self.suitString];
   115 }
   116 
   117 
   118 @end