Fixed some memory leaks, and took the address-related properties out of Player.
1 /* This code is based on Apple's "GeekGameBoard" sample code, version 1.0.
2 http://developer.apple.com/samplecode/GeekGameBoard/
3 Copyright © 2007 Apple Inc. Copyright © 2008 Jens Alfke. All Rights Reserved.
5 Redistribution and use in source and binary forms, with or without modification, are permitted
6 provided that the following conditions are met:
8 * Redistributions of source code must retain the above copyright notice, this list of conditions
9 and the following disclaimer.
10 * Redistributions in binary form must reproduce the above copyright notice, this list of
11 conditions and the following disclaimer in the documentation and/or other materials provided
12 with the distribution.
14 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
15 IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
16 FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRI-
17 BUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
18 (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
19 PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
20 CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
21 THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23 #import "CheckersGame.h"
26 #import "QuartzUtils.h"
30 @implementation CheckersGame
33 static NSMutableDictionary *kPieceStyle1, *kPieceStyle2;
37 if( self == [CheckersGame class] ) {
38 kPieceStyle1 = [[NSMutableDictionary alloc] initWithObjectsAndKeys:
39 (id)GetCGImageNamed(@"Green.png"), @"contents",
40 kCAGravityResizeAspect, @"contentsGravity",
41 kCAFilterLinear, @"minificationFilter",
43 kPieceStyle2 = [[NSMutableDictionary alloc] initWithObjectsAndKeys:
44 (id)GetCGImageNamed(@"Red.png"), @"contents",
45 kCAGravityResizeAspect, @"contentsGravity",
46 kCAFilterLinear, @"minificationFilter",
56 [self setNumberOfPlayers: 2];
58 PreloadSound(@"Tink");
59 PreloadSound(@"Funk");
60 PreloadSound(@"Blow");
66 - (CGImageRef) iconForPlayer: (int)playerNum
68 return GetCGImageNamed( playerNum==0 ?@"Green.png" :@"Red.png" );
71 - (Piece*) pieceForPlayer: (int)playerNum
73 Piece *p = [[Piece alloc] init];
74 p.bounds = CGRectMake(0,0,floor(_grid.spacing.width),floor(_grid.spacing.height));
75 p.style = (playerNum ?kPieceStyle2 :kPieceStyle1);
76 p.owner = [self.players objectAtIndex: playerNum];
77 p.name = playerNum ?@"2" :@"1";
78 return [p autorelease];
81 - (void) makeKing: (Piece*)piece
84 piece.tag = YES; // tag property stores the 'king' flag
85 piece.name = piece.owner.index ?@"4" :@"3";
90 RectGrid *grid = [[RectGrid alloc] initWithRows: 8 columns: 8 frame: _board.bounds];
92 [_board addSublayer: _grid];
93 CGPoint pos = _grid.position;
94 pos.x = floor((_board.bounds.size.width-grid.frame.size.width)/2);
96 grid.allowsMoves = YES;
97 grid.allowsCaptures = NO;
98 grid.cellColor = CreateGray(0.0, 0.25);
99 grid.altCellColor = CreateGray(1.0, 0.25);
100 grid.lineColor = nil;
102 for( int i=0; i<32; i++ ) {
104 [_grid addCellAtRow: row column: 2*(i%4) + (row&1)];
106 [_grid release]; // its superlayer still retains it
109 - (NSString*) initialStateString {return @"111111111111--------222222222222";}
110 - (NSString*) stateString {return _grid.stateString;}
111 - (void) setStateString: (NSString*)state {_grid.stateString = state;}
113 - (Piece*) makePieceNamed: (NSString*)name
115 int which = [name characterAtIndex: 0] - '1';
116 if( which >=0 && which < 4 ) {
117 Piece *piece = [self pieceForPlayer: (which & 1)];
119 [self makeKing: piece];
126 - (BOOL) canBit: (Bit*)bit moveFrom: (id<BitHolder>)srcHolder to: (id<BitHolder>)dstHolder
128 Square *src=(Square*)srcHolder, *dst=(Square*)dstHolder;
130 if( dst==src.bl || dst==src.br || dst==src.l || dst==src.r
131 || (src.bl.bit.unfriendly && dst==src.bl.bl) || (src.br.bit.unfriendly && dst==src.br.br) )
133 return dst==src.fl || dst==src.fr
134 || (src.fl.bit.unfriendly && dst==src.fl.fl) || (src.fr.bit.unfriendly && dst==src.fr.fr);
137 - (void) bit: (Bit*)bit movedFrom: (id<BitHolder>)srcHolder to: (id<BitHolder>)dstHolder
139 Square *src=(Square*)srcHolder, *dst=(Square*)dstHolder;
140 int playerIndex = self.currentPlayer.index;
142 Turn *turn = self.currentTurn;
143 if( turn.move.length==0 )
144 [turn addToMove: src.name];
145 [turn addToMove: @"-"];
146 [turn addToMove: dst.name];
148 BOOL isKing = bit.tag;
149 PlaySound(isKing ?@"Funk" :@"Tink");
151 // "King" a piece that made it to the last row:
152 if( !isKing && (dst.row == (playerIndex ?0 :7)) ) {
154 [self makeKing: (Piece*)bit];
155 [turn addToMove: @"*"];
156 // don't set isKing flag - piece can't jump again after being kinged.
159 // Check for a capture:
160 NSArray *line = [src lineToCell: dst inclusive: NO];
161 if( line.count==1 ) {
162 Square *capture = [line objectAtIndex: 0];
163 [capture destroyBit];
164 [turn addToMove: @"!"];
167 // Now check if another capture is possible. If so, don't end the turn:
168 if( (dst.fl.bit.unfriendly && dst.fl.fl.empty) || (dst.fr.bit.unfriendly && dst.fr.fr.empty) )
171 if( (dst.bl.bit.unfriendly && dst.bl.bl.empty) || (dst.br.bit.unfriendly && dst.br.br.empty) )
178 - (Player*) checkForWinner
180 NSCountedSet *remaining = _grid.countPiecesByPlayer;
181 if( remaining.count==1 )
182 return [remaining anyObject];
188 - (BOOL) applyMoveString: (NSString*)move
191 for( NSString *ident in [move componentsSeparatedByString: @"-"] ) {
192 while( [ident hasSuffix: @"!"] || [ident hasSuffix: @"*"] )
193 ident = [ident substringToIndex: ident.length-1];
194 GridCell *dst = [_grid cellWithName: ident];
197 if( src && ! [self animateMoveFrom: src to: dst] )