Source/Grid.h
author Jens Alfke <jens@mooseyard.com>
Tue Jul 08 13:12:01 2008 -0700 (2008-07-08)
changeset 13 db7bb080c3d5
parent 11 436cbdf56810
child 15 73f8c889f053
permissions -rw-r--r--
Fixed some memory leaks, and took the address-related properties out of Player.
     1 /*  This code is based on Apple's "GeekGameBoard" sample code, version 1.0.
     2     http://developer.apple.com/samplecode/GeekGameBoard/
     3     Copyright © 2007 Apple Inc. Copyright © 2008 Jens Alfke. All Rights Reserved.
     4 
     5     Redistribution and use in source and binary forms, with or without modification, are permitted
     6     provided that the following conditions are met:
     7 
     8     * Redistributions of source code must retain the above copyright notice, this list of conditions
     9       and the following disclaimer.
    10     * Redistributions in binary form must reproduce the above copyright notice, this list of
    11       conditions and the following disclaimer in the documentation and/or other materials provided
    12       with the distribution.
    13 
    14     THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
    15     IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND 
    16     FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRI-
    17     BUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
    18     (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 
    19     PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 
    20     CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF 
    21     THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    22 */
    23 #import "BitHolder.h"
    24 @class GridCell;
    25 
    26 
    27 /** Abstract superclass of regular geometric grids of GridCells that Bits can be placed on. */
    28 @interface Grid : GGBLayer
    29 {
    30     unsigned _nRows, _nColumns;                         
    31     CGSize _spacing;                                    
    32     Class _cellClass;                                   
    33     CGColorRef _cellColor, _lineColor;                  
    34     CGImageRef _backgroundImage;
    35     BOOL _usesDiagonals, _allowsMoves, _allowsCaptures;
    36     NSMutableArray *_cells;                             // Really a 2D array, in row-major order.
    37 }
    38 
    39 /** Initializes a new Grid with the given dimensions and cell size, and position in superview.
    40     Note that a new Grid has no cells! Either call -addAllCells, or -addCellAtRow:column:. */
    41 - (id) initWithRows: (unsigned)nRows columns: (unsigned)nColumns
    42             spacing: (CGSize)spacing
    43            position: (CGPoint)pos;
    44 
    45 /** Initializes a new Grid with the given dimensions and frame in superview.
    46     The cell size will be computed by dividing frame size by dimensions.
    47     Note that a new Grid has no cells! Either call -addAllCells, or -addCellAtRow:column:. */
    48 - (id) initWithRows: (unsigned)nRows columns: (unsigned)nColumns
    49               frame: (CGRect)frame;
    50 
    51 @property Class cellClass;                      // What kind of GridCells to create
    52 @property (readonly) unsigned rows, columns;    // Dimensions of the grid
    53 @property (readonly) CGSize spacing;            // x,y spacing of GridCells
    54 @property CGColorRef cellColor, lineColor;      // Cell background color, line color (or nil)
    55 @property CGImageRef backgroundImage;           // Image drawn in background, behind lines and cells
    56 @property BOOL usesDiagonals;                   // Affects GridCell.neighbors, for rect grids
    57 @property BOOL allowsMoves, allowsCaptures;     // Can pieces be moved, and can they land on others?
    58 
    59 @property (readonly) NSArray *cells;
    60 
    61 /** Returns the GridCell at the given coordinates, or nil if there is no cell there.
    62     It's OK to call this with off-the-board coordinates; it will just return nil.*/
    63 - (GridCell*) cellAtRow: (unsigned)row column: (unsigned)col;
    64 
    65 /** Adds cells at all coordinates, creating a complete grid. */
    66 - (void) addAllCells;
    67 
    68 /** Adds a GridCell at the given coordinates. */
    69 - (GridCell*) addCellAtRow: (unsigned)row column: (unsigned)col;
    70 
    71 /** Removes a particular cell, leaving a blank space. */
    72 - (void) removeCellAtRow: (unsigned)row column: (unsigned)col;
    73 
    74 - (GridCell*) cellWithName: (NSString*)identifier;
    75 
    76 /** Returns all of the Players who have any Bits on the grid, with each Player's count being the
    77     number of Bits. */
    78 - (NSCountedSet*) countPiecesByPlayer;
    79 
    80 
    81 /** Utility to get and set the entire state of the Grid. The stateString is made by concatenating
    82     the name of the Bit of every GridCell in order, with "-" for empty cells.
    83     The setter method calls the Game's optional -makePieceNamed: method to create the pieces. */
    84 @property (copy) NSString *stateString;
    85 
    86 /** Interprets the string as a series of cell names separated by "-", and tells the Game to move
    87     the piece at the first cell to each cell in succession by calling its -animateMoveFrom:to:. */
    88 - (BOOL) applyMoveString: (NSString*)move;
    89 
    90 
    91 // protected:
    92 - (GridCell*) createCellAtRow: (unsigned)row column: (unsigned)col 
    93                suggestedFrame: (CGRect)frame;
    94 
    95 @end
    96 
    97 
    98 /** Abstract superclass of a single cell in a grid. */
    99 @interface GridCell : BitHolder
   100 {
   101     Grid *_grid;
   102     unsigned _row, _column;
   103 }
   104 
   105 - (id) initWithGrid: (Grid*)grid 
   106                 row: (unsigned)row column: (unsigned)col
   107               frame: (CGRect)frame;
   108 
   109 @property (readonly) Grid* grid;
   110 @property (readonly) unsigned row, column;
   111 @property (readonly) NSArray* neighbors;        // Dependent on grid.usesDiagonals
   112 
   113 /** Returns YES if 'forward' is north (increasing row#) for the current player */
   114 @property (readonly) BOOL fwdIsN;
   115 
   116 /** Go-style group detection. Returns the set of contiguous GridCells that have pieces of the same
   117    owner as this one, and optionally a count of the number of "liberties", or adjacent empty cells. */
   118 - (NSSet*) getGroup: (int*)outLiberties;
   119 
   120 // protected:
   121 - (void) drawInParentContext: (CGContextRef)ctx fill: (BOOL)fill;
   122 @end
   123 
   124 
   125 
   126 /** A rectangular grid of squares. */
   127 @interface RectGrid : Grid
   128 {
   129     CGColorRef _altCellColor;
   130 }
   131 
   132 /** If non-nil, alternate cells will be drawn with this background color, in a checkerboard pattern.
   133     The precise rule is that cells whose row+column is odd use the altCellColor.*/
   134 @property CGColorRef altCellColor;
   135 
   136 @end
   137 
   138 
   139 
   140 /* A square in a RectGrid */
   141 @interface Square : GridCell
   142 
   143 @property (readonly) Square *nw, *n, *ne, *e, *se, *s, *sw, *w;    // Absolute directions (n = increasing row#)
   144 @property (readonly) Square *fl, *f, *fr, *r, *br, *b, *bl, *l;    // Relative to player (upside-down for player 2)
   145 
   146 /** Returns the absolute direction selector (see above) for the straight line from self to dst;
   147     or NULL if there is no straight line, or if dst==self.
   148     Diagonal lines are allowed only if the Grid's -usesDiagonals is YES. */
   149 - (SEL) directionToCell: (GridCell*)dst;
   150 
   151 /** Returns an array of all the cells in a straight line from self to dst;
   152     or NULL if there is no straight line, or if dst==self.
   153     If 'inclusive' is YES, the array will include self and dst, otherwise not.
   154     Diagonal lines are allowed only if the Grid's -usesDiagonals is YES. */
   155 - (NSArray*) lineToCell: (GridCell*)dst inclusive: (BOOL)inclusive;
   156 
   157 @end
   158 
   159 
   160 /* Substitute this for Square in a RectGrid's cellClass to draw the lines through the centers
   161    of the squares, so the pieces sit on the intersections, as in a Go board. */
   162 @interface GoSquare : Square
   163 {
   164     BOOL _dotted;
   165 }
   166 
   167 /** Set to YES to put a dot at the intersection, as in the handicap points of a Go board. */
   168 @property BOOL dotted;
   169 
   170 @end