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//
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// BLIPConnection.h
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// MYNetwork
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//
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// Created by Jens Alfke on 5/10/08.
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// Copyright 2008 Jens Alfke. All rights reserved.
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//
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#import "TCPConnection.h"
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#import "TCPListener.h"
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@class BLIPRequest, BLIPResponse, BLIPDispatcher;
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@protocol BLIPConnectionDelegate;
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/** Represents a connection to a peer, using the <a href=".#blipdesc">BLIP</a> protocol over a TCP socket.
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Outgoing connections are made simply by instantiating a BLIPConnection via -initToAddress:.
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Incoming connections are usually set up by a BLIPListener and passed to the listener's
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delegate.
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Most of the API is inherited from TCPConnection. */
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@interface BLIPConnection : TCPConnection
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{
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BLIPDispatcher *_dispatcher;
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}
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/** The delegate object that will be called when the connection opens, closes or receives messages. */
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@property (assign) id<BLIPConnectionDelegate> delegate;
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/** The connection's request dispatcher. By default it's not configured to do anything; but you
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can add rules to the dispatcher to call specific target methods based on properties of the
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incoming requests.
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Requests that aren't handled by the dispatcher (i.e. all of them, by default) will be
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passed to the delegate's connection:receivedRequest: method; or if there's no delegate,
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a generic error response will be returned. */
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@property (readonly) BLIPDispatcher *dispatcher;
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/** Creates a new, empty outgoing request.
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You should add properties and/or body data to the request, before sending it by
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calling its -send method. */
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- (BLIPRequest*) request;
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/** Creates a new outgoing request.
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The body or properties may be nil; you can add additional data or properties by calling
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methods on the request itself, before sending it by calling its -send method. */
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- (BLIPRequest*) requestWithBody: (NSData*)body
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properties: (NSDictionary*)properies;
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/** Sends a request over this connection.
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(Actually, it queues it to be sent; this method always returns immediately.)
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Call this instead of calling -send on the request itself, if the request was created with
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+[BLIPRequest requestWithBody:] and hasn't yet been assigned to any connection.
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This method will assign it to this connection before sending it.
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The request's matching response object will be returned, or nil if the request couldn't be sent. */
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- (BLIPResponse*) sendRequest: (BLIPRequest*)request;
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@end
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/** The delegate messages that BLIPConnection will send,
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in addition to the ones inherited from TCPConnectionDelegate.
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All methods are optional. */
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@protocol BLIPConnectionDelegate <TCPConnectionDelegate>
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@optional
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/** Called when a BLIPRequest is received from the peer, if there is no BLIPDispatcher
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rule to handle it.
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The delegate should get the request's response object, fill in its data and properties
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or error property, and send it.
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If it doesn't explicitly send a response, a default empty one will be sent;
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to prevent this, call -deferResponse on the request if you want to send a response later. */
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- (void) connection: (BLIPConnection*)connection receivedRequest: (BLIPRequest*)request;
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/** Called when a BLIPResponse (to one of your requests) is received from the peer.
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This is called <i>after</i> the response object's onComplete target, if any, is invoked.*/
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- (void) connection: (BLIPConnection*)connection receivedResponse: (BLIPResponse*)response;
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@end
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/** A "server" that listens on a TCP socket for incoming <a href=".#blipdesc">BLIP</a> connections and creates
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BLIPConnection instances to handle them.
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Most of the API is inherited from TCPListener. */
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@interface BLIPListener : TCPListener
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{
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BLIPDispatcher *_dispatcher;
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}
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/** The default request dispatcher that will be inherited by all BLIPConnections opened by this
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listener.
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If a connection's own dispatcher doesn't have a rule to match a message, this inherited
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dispatcher will be checked next. Only if it fails too will the delegate be called. */
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@property (readonly) BLIPDispatcher *dispatcher;
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@end
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