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/* Copyright © 2008 Jens Alfke. All Rights Reserved.
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Redistribution and use in source and binary forms, with or without modification, are permitted
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provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright notice, this list of conditions
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and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright notice, this list of
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conditions and the following disclaimer in the documentation and/or other materials provided
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with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
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IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRI-
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BUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
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THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#import "GGBUtils.h"
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#if TARGET_OS_ASPEN
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#import <AudioToolbox/AudioToolbox.h>
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#endif
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void setObj( id *variable, id newValue )
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{
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if( *variable != newValue ) {
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[*variable release];
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*variable = [newValue retain];
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}
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}
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void setObjCopy( id<NSCopying> *variable, id<NSCopying> newValue )
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{
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if( *variable != newValue ) {
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[*variable release];
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*variable = [(id)newValue copy];
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}
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}
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void PreloadSound( NSString* name )
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{
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#if ! TARGET_OS_ASPEN
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NSSound *sound = [[NSSound soundNamed: @"Pop"] copy];
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sound.volume = 0;
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[sound play];
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[sound release];
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#endif
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}
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void PlaySound( NSString* name )
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{
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#if TARGET_OS_ASPEN
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NSURL *url = [NSURL fileURLWithPath: [@"/Library/Sounds/" stringByAppendingPathComponent: name]];
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SystemSoundID soundID;
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if( AudioServicesCreateSystemSoundID((CFURLRef)url,&soundID) != noErr ) {
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NSLog(@"Couldn't load sound %@",url);
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return;
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}
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AudioServicesPlaySystemSound(soundID);
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#else
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[[NSSound soundNamed: name] play];
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#endif
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}
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void Beep()
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{
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#if TARGET_OS_ASPEN
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AudioServicesPlaySystemSound(kSystemSoundID_UserPreferredAlert);
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#else
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NSBeep();
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#endif
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}
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