Source/GGBUtils.m
author Jens Alfke <jens@mooseyard.com>
Wed May 28 12:47:10 2008 -0700 (2008-05-28)
changeset 8 45c82a071aca
parent 7 428a194e3e59
child 9 a59acc683080
permissions -rw-r--r--
* Got it working with latest iPhone SDK.
* Fixed some text alignment issues that showed up on PlayingCards.
* Working on persistence and move-tracking for Game.
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/*  Copyright © 2008 Jens Alfke. All Rights Reserved.
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    Redistribution and use in source and binary forms, with or without modification, are permitted
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    provided that the following conditions are met:
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    * Redistributions of source code must retain the above copyright notice, this list of conditions
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      and the following disclaimer.
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    * Redistributions in binary form must reproduce the above copyright notice, this list of
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      conditions and the following disclaimer in the documentation and/or other materials provided
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      with the distribution.
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    THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
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    IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND 
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    FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRI-
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    BUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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    (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 
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    PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 
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    CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF 
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    THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#import "GGBUtils.h"
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#if TARGET_OS_IPHONE
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#import <AudioToolbox/AudioToolbox.h>
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#endif
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void setObj( id *variable, id newValue )
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{
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    if( *variable != newValue ) {
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        [*variable release];
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        *variable = [newValue retain];
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    }
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}
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void setObjCopy( id<NSCopying> *variable, id<NSCopying> newValue )
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{
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    if( *variable != newValue ) {
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        [*variable release];
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        *variable = [(id)newValue copy];
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    }
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}
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void PreloadSound( NSString* name )
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{
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#if ! TARGET_OS_IPHONE
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    NSSound *sound = [[NSSound soundNamed: @"Pop"] copy];
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    sound.volume = 0;
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    [sound play];
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    [sound release];
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#endif
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}    
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void PlaySound( NSString* name )
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{
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#if TARGET_OS_IPHONE
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    NSURL *url = [NSURL fileURLWithPath: [@"/Library/Sounds/" stringByAppendingPathComponent: name]];
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    SystemSoundID soundID;
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    if( AudioServicesCreateSystemSoundID((CFURLRef)url,&soundID) != noErr ) {
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        NSLog(@"Couldn't load sound %@",url);
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        return;
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    }
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    AudioServicesPlaySystemSound(soundID);
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#else
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    [[NSSound soundNamed: name] play];
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#endif
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}
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void Beep()
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{
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#if TARGET_OS_IPHONE
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    AudioServicesPlayAlertSound(0x00001000/*kSystemSoundID_UserPreferredAlert*/);
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#else
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    NSBeep();
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#endif
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}